Hill tiles
A low-poly 4 x 4 m ground tile with a faceted grassy knoll, a gravel footpath up its flank, a rock outcrop on the crest and a red-and-white windsock on the summit. Its flat edges tile flush with neighbouring ground pieces.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 6,958
- Vertices
- 20,862
- Meshes · materials
- 11 · 11
- Size (W × H × D)
- 4.0 m × 2.6 m × 4.0 m
- File
- GLB · 500 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Wind and Solar Farm
Palette · named materials
- grass green: hill surface and grass tufts (foliage)#3a883a
- dark wood: soil bed on the cut edges (earth)#3d2a1c
- white dark: gravel footpath (earth)#d7cebc
- mid grey: rock outcrop, boulders, windsock pole (base)#7d828c
- signal red: windsock bands (accent)#e90c0c
- white: windsock bands (trim)#f4f1ec
- soot black: windsock footing, swivel and hoop (trim)#1b1b22
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/wind-and-solar-farm-hill-tiles/b6f1b7998e/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Hill tiles for the Wind and Solar Farm kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. Make it a ground piece on an exact 4 × 4 m footprint with flat edges at y = 0 that tile seamlessly with its neighbours in every direction; origin at the tile centre. This is one part of the Wind and Solar Farm kit (Low-poly style, flat-lowpoly direction): Clean power on open land. Use ONLY the kit palette, by name: white #f4f1ec, panel blue #2e67b8, grass green #3a883a, signal red #e90c0c, white dark #d7cebc, panel blue dark #1f457a, white light #f9f8f6, panel blue light #6190d1, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `windSpeed` (0–1, default 0.5) for the kit's "Wind speed" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Direction: Low-poly · family scenes
- three-check PASS · glb-lint PASS
Named parts · 9
- Hill tile
- Soil bed
- Grassy hill
- Gravel footpath
- Crest rock outcrop
- Boulders
- Grass tufts
- Windsock
- Windsock sleeve
Note: Size: an exact 4 x 4 m footprint, with the origin at the tile centre and the bottom on y = 0. The knoll crest is about 1.25 m above the base and the windsock pole tops out at 2.61 m. Every border sits flat at 0.10 m (a 0.05 m dark soil bed under 0.05 m of grass), so the tile meets any flat neighbour flush on all four sides, and nothing crosses the edge. Units are metres, +Y up and the front faces +Z. The GLB has 6,958 triangles in 11 meshes. It is static and carries no animation clip. Every material is named exactly after a kit palette colour (7 of the 12). The exporter writes one material per mesh, so some names repeat: recolour by name. windSpeed (the kit's 'Wind speed') is a pose, not motion. The sock hangs limp at 0 and streams level at 1 (about 39 degrees below level at the default 0.5), and the grass tufts lean further downwind as it rises. The sleeve is its own part (windsock_sock), pivoted at the swivel. Params are baked into the GLB at their defaults and only change geometry when the viewer rebuilds the scene. glb-lint reported 0 errors. Its warnings are expected: one material per mesh, non-indexed geometry for hard flat facets, rocks nested into the hill, and a 'scale' heuristic that expects 1 m objects. plan-check rejects only the hyphenated library part ids, because its regex allows no hyphen. The same plan with the slug de-hyphenated passes, and three-check and the GLB reload keep all 9 ids.
About the Hill tiles 3D model
Hill tiles is a free low-poly 3D model from the Wind and Solar Farm set. It measures 4.0 m × 2.6 m × 4.0 m (W × H × D) at real-world scale and is built from 6,958 triangles across 11 meshes, with 9 named parts. Download the 500 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.
- Is the Hill tiles 3D model free for commercial use?
- Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
- What file format is it, and how big is it?
- A single binary glTF 2.0 file (.glb), 500 KB: 6,958 triangles, 20,862 vertices and 11 materials, modelled in metres at 4.0 m × 2.6 m × 4.0 m.
- Can I animate Hill tiles?
- It ships as a static mesh. Its 9 named parts are separate nodes, so you can move or animate each one in your engine.
- Which engines and tools can open it?
- Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
- How was the Hill tiles 3D model made?
- Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.
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