Changelog

What shipped, and when.

Every 1DesignTool release, in order — what was added, what improved and what was fixed, mirrored from the signed GitHub releases the updater reads.

  1. v1.16.011 Oct 2026 · 6 changeslatest

    Watch a new design take shape before its first page exists

    New2

    • Watch the first build take shape.
    • See the design before its first page exists.

    Improved2

    • Template sample content no longer stands in for your design.
    • Pixel Sprite opens on the sprite being drawn.

    Fixed2

    • No false preview warnings before the first preview.
    • Slow first previews get time to load.

    Read the full notes

  2. v1.13.04 Oct 2026 · 6 changes

    Export a design system from the design you just made

    New2

    • Export a design system out of a generated design.
    • Measurement and token generation are shared.

    Improved2

    • The prompt bubble renders markdown.
    • A long prompt clamps behind a toggle.

    Fixed2

    • The device stage scrolls properly (BUG-129).
    • The composer footer and Talk cards stop overflowing (BUG-128).

    Read the full notes

  3. v1.11.030 Sept 2026 · 11 changes

    Character Design, a native 2D puppet editor, and portable character packs

    New6

    • A workspace for Character Design.
    • Approve character image batches before they run.
    • Portable character packs and agent access.

    +3 more

    Improved1

    • See which agents can access this project.

    Fixed4

    • New designs use the actual Documents folder.
    • Character concepts stay visible while sheets are pending.
    • SVG illustrations load from custom media folders.

    +1 more

    Read the full notes

  4. v1.6.024 Sept 2026 · 12 changes

    Build and Sketch on your own codebase, on an isolated branch

    New6

    • Codebase projects grow two new modes: Build and Sketch.
    • Codebase edits land on an isolated branch by default.
    • Pick a design system by what you're making.

    +3 more

    Improved1

    • Menus sit where their button is.

    Fixed2

    • Esc peels one layer at a time.
    • A failed codebase adopt says so.

    Privacy3

    • Worktree mode keeps your checkout read-only to the studio.
    • The update check makes one extra HTTPS call.
    • Build's helpers stay on your machine.

    Read the full notes

  5. v1.5.023 Sept 2026 · 21 changes

    Variants on the stage, per-turn cost, and an imagery pipeline

    New14

    • Variants live on the stage now, not on a screen of their own.
    • Variants on any turn.
    • Every turn says what it used.

    +11 more

    Improved1

    • Gate claims cross-check themselves.

    Fixed2

    • An agent's "the gate passes" no longer stands over a failed gate.
    • An externally-dispatched run no longer wears the wrong agent's name.

    Privacy4

    • The studio can now fetch imagery — from three named sources only.
    • Generated images go through your own MCP connection.
    • Everything else stays local-first.

    +1 more

    Read the full notes

  6. v1.4.022 Sept 2026 · 9 changes

    A first-run guide, exports that carry a receipt, and an auditable MCP log

    New2

    • A guide, not just an agent picker.
    • Exports carry a receipt.

    Improved4

    • The MCP activity feed is a real log.
    • 3D scenes stay interactive under load.
    • Adaptive render quality.

    +1 more

    Fixed1

    • Project trash survives a crash.

    Privacy2

    • Trashing a project cuts external access without losing the grant.
    • The activity log and diagnostics bundle carry no secrets.

    Read the full notes

  7. v1.2.021 Sept 2026 · 16 changes

    A design council, an artifact library, and a viewer per template

    New7

    • Quality modes — a design council around the build.
    • Artifacts — a library of everything the studio has shipped.
    • Social Media design type.

    +4 more

    Improved4

    • Much smaller downloads and project folders.
    • Every screen is held to an accessibility gate.
    • The macOS installer window has a face.

    +1 more

    Fixed1

    • Mobile prototypes rendered without their token styling.

    Removed1

    • The "Critic round" toggle.

    Privacy3

    • The offline preview makes "nothing leaves" testable.
    • Council runs stay inside the local-first contract.
    • The artifact library is metadata-only.

    Read the full notes

  8. v1.1.020 Sept 2026 · 36 changes

    Variant sets, designer talk, and video references

    New14

    • Variant sets — one brief, several directions, judged blind.
    • Designer talk — the design explains itself.
    • Video references.

    +11 more

    Improved2

    • "3D Interactive Website" is now "Interactive Website".
    • Version compare scrolls in lockstep.

    Fixed17

    • npm-installed agents couldn't start a turn on Windows at all.
    • Antigravity turns landed outside the project.
    • A quota-stopped Antigravity run said "done" in 0.0s.

    +14 more

    Removed1

    • Gemini CLI.

    Privacy2

    • MCP access is a door you open, not a port we open.
    • Everything else stays local-first.

    Read the full notes