Sale banners
A low-poly freestanding mall sale banner: two chrome poles on weighted feet hold a header bar and a tall double-sided swallowtail banner with a big percent sign and a starburst price tag, with pennants flying from the pole tops.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 880
- Vertices
- 1,404
- Meshes · materials
- 12 · 12
- Size (W × H × D)
- 1.9 m × 2.6 m × 54 cm
- File
- GLB · 51 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Shopping Mall
Palette · named materials
- accent pink — banner cloth and sleeve#e085a3
- glass blue — header bar, starburst tag, pennants#2e67b8
- white light — percent sign, header stripe, tag dot#f9f8f6
- chrome — poles, finials, foot collars, banner clips#cad1d8
- mid grey — weighted foot plates#7d828c
- soot black — rubber foot pads#1b1b22
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/shopping-mall-sale-banners/fd2d27e3f2/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Sale banners for the Shopping Mall kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Shopping Mall kit (Low-poly style, flat-lowpoly direction): A bright atrium with shops on two floors. Use ONLY the kit palette, by name: white #f4f1ec, glass blue #2e67b8, chrome #cad1d8, accent pink #e085a3, white dark #d7cebc, glass blue dark #1f457a, white light #f9f8f6, glass blue light #6190d1, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `shopBrands` (0–1, default 0.5) for the kit's "Shop brands" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Direction: Low-poly · family products
- three-check PASS · glb-lint PASS
Named parts · 8
- Sale banners
- Weighted feet
- Poles
- Header bar
- Banner
- Percent sign
- Starburst tag
- Pennants
Note: Size: 1.92 m wide including the pennants (1.34 m across the poles) × 2.61 m tall × 0.54 m deep at default params. The banner cloth is 1.1 m × 1.49 m and hangs from a header bar at 2.2 m. It is a freestanding floor stand facing +Z, with the origin at bottom centre resting on y = 0. The percent sign and starburst are modelled on both faces and mirrored, so they read correctly from the front and the back. The GLB has 880 triangles in 12 meshes (one per part per colour) and no animation clip. Every material is named exactly after its kit palette colour. The exporter writes one material per mesh, so a name can repeat: recolour by name. There is no real text or logo. Params are baked into the GLB at their defaults and only change the geometry when the scene is rebuilt in the viewer. shopBrands (the kit's 'Shop brands') picks one of five banner colourways in fifths: glass blue dark, soot black, accent pink with glass blue (default), glass blue, and dark wood. Those colourways also use white, white dark, glass blue light, warm white and dark wood, which the default GLB does not contain. glb-lint: 0 errors and 5 heuristic warnings. They cover per-mesh duplicate materials, the material count (12 > 10, from the per-mesh duplicates), nested graphics on the cloth, the 2.6 m height against its 1 m reference, and 'detached' percent/pennant meshes. Those last two are the only mesh in their part groups, and they sit on the cloth and are set into the poles. plan-check passes except for its part-id regex, which rejects the hyphens in the slug-based ids this library requires. three-check accepts those ids, and all 8 survive the GLB reload.
About the Sale banners 3D model
Sale banners is a free low-poly 3D model from the Shopping Mall set. It measures 1.9 m × 2.6 m × 54 cm (W × H × D) at real-world scale and is built from 880 triangles across 12 meshes, with 8 named parts. Download the 51 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.
- Is the Sale banners 3D model free for commercial use?
- Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
- What file format is it, and how big is it?
- A single binary glTF 2.0 file (.glb), 51 KB: 880 triangles, 1,404 vertices and 12 materials, modelled in metres at 1.9 m × 2.6 m × 54 cm.
- Can I animate Sale banners?
- It ships as a static mesh. Its 8 named parts are separate nodes, so you can move or animate each one in your engine.
- Which engines and tools can open it?
- Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
- How was the Sale banners 3D model made?
- Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.
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Free under the 1DesignTool 3D library license. Model #52 of 872.