Mannequins
A low-poly shop-window display of three store mannequins on a white plinth with a dark wood deck. One wears a pink dress, one a blue jacket with black trousers, and one stands bare white. Each has a faceless egg head and a chrome base plate.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 2,556
- Vertices
- 7,668
- Meshes · materials
- 13 · 13
- Size (W × H × D)
- 2.6 m × 2.0 m × 1.1 m
- File
- GLB · 197 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Shopping Mall
Palette · named materials
- white light — mannequin form (heads, bare limbs, bare figure)#f9f8f6
- accent pink — dress#e085a3
- glass blue — jacket#2e67b8
- soot black — trousers, shoes, plinth kick strip#1b1b22
- chrome — base plates#cad1d8
- white — plinth body#f4f1ec
- dark wood — plinth deck#3d2a1c
- mid grey — casual top (shown when shopBrands dresses a third figure)#7d828c
- glass blue dark — casual trousers (same condition)#1f457a
- white dark — casual shoes (same condition)#d7cebc
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/shopping-mall-mannequins/34406d4612/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Mannequins for the Shopping Mall kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Shopping Mall kit (Low-poly style, flat-lowpoly direction): A bright atrium with shops on two floors. Use ONLY the kit palette, by name: white #f4f1ec, glass blue #2e67b8, chrome #cad1d8, accent pink #e085a3, white dark #d7cebc, glass blue dark #1f457a, white light #f9f8f6, glass blue light #6190d1, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `shopBrands` (0–1, default 0.5) for the kit's "Shop brands" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Direction: Low-poly · family products
- three-check PASS · glb-lint PASS
Named parts · 5
- Mannequins
- Display plinth
- Mannequin 1
- Mannequin 2
- Mannequin 3
Note: Size: the plinth is 2.42 m wide, 1.02 m deep and 0.18 m tall. The mannequins are 1.82 m tall on 2 cm chrome plates, so the model is 2.01 m tall overall. The origin is at the bottom centre, the model rests on y = 0 and the figures face +Z. The GLB has 2,556 triangles in 13 meshes: each mannequin is merged into one mesh per colour, under its own named group (figure_1 to figure_3). Normals are baked flat, so the facets survive in other engines. Every material is named exactly after its kit palette colour. The same name repeats once per mannequin because the exporter writes one material per mesh, so recolour by name. Static asset: no animation clip. The params are baked into the GLB at their defaults and only change the model when the viewer rebuilds the scene. shopBrands (the kit's 'Shop brands') sets how many mannequins wear brand-coloured outfits (round(shopBrands × count)), dressing them centre-outward in the order dress, suit, casual. The rest stay bare white. Only the default params were captured; the param extremes were checked in code but not rendered. glb-lint: 0 errors and 5 warnings, all expected: material count and duplicates (the per-mesh copies), non-indexed geometry (deliberate flat normals), the dress figure's hand-on-hip touching its skirt (a deliberate contact), and the chrome plates flagged 'detached' because they sit on the plinth deck in a different group. Its verdict reads UNVERIFIED only because no host requirements contract was supplied. plan-check rejects the hyphen in the slug-based part ids this library requires; three-check accepts them and all 5 survive the GLB reload.
About the Mannequins 3D model
Mannequins is a free low-poly 3D model from the Shopping Mall set. It measures 2.6 m × 2.0 m × 1.1 m (W × H × D) at real-world scale and is built from 2,556 triangles across 13 meshes, with 5 named parts. Download the 197 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.
- Is the Mannequins 3D model free for commercial use?
- Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
- What file format is it, and how big is it?
- A single binary glTF 2.0 file (.glb), 197 KB: 2,556 triangles, 7,668 vertices and 13 materials, modelled in metres at 2.6 m × 2.0 m × 1.1 m.
- Can I animate Mannequins?
- It ships as a static mesh. Its 5 named parts are separate nodes, so you can move or animate each one in your engine.
- Which engines and tools can open it?
- Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
- How was the Mannequins 3D model made?
- Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.
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Free under the 1DesignTool 3D library license. Model #64 of 872.