Food court
A low-poly shopping mall food court on a tiled platform: three open food stalls with counters, hanging menu boards and coloured fascias and canopies along the back, facing a grid of octagonal tables with pink and blue chairs. A tray-return station and a row of bins sit on the front edge.

Left rail: colours and the 3 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 4,380
- Vertices
- 13,140
- Meshes · materials
- 48 · 48
- Size (W × H × D)
- 10 m × 3.8 m × 9.9 m
- File
- GLB · 459 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Shopping Mall
Palette · named materials
- white — stall walls#f4f1ec
- white dark — roof slab, floor tiles, neutral counter fronts#d7cebc
- white light — platform top, table tops, pilasters, fascia stripes, brand diamonds#f9f8f6
- warm white — counter bodies#f2ede2
- glass blue — brand fascia, chairs, bin lid, trays#2e67b8
- glass blue dark — brand fascia, drinks machines, wall band, trays#1f457a
- glass blue light — menu panels, drink screens, food trays#6190d1
- chrome — counter tops, kitchen, unbranded fascia, table and chair legs, AC units, bins#cad1d8
- accent pink — brand fascia, chairs, bin lid#e085a3
- soot black — menu boards, tills, tray slot#1b1b22
- mid grey — platform edge, skirting, service doors, unbranded canopy, vents#7d828c
- dark wood — tray-return cabinet, fourth brand colour#3d2a1c
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/shopping-mall-food-court/8567d6e072/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Food court for the Shopping Mall kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Shopping Mall kit (Low-poly style, flat-lowpoly direction): A bright atrium with shops on two floors. Use ONLY the kit palette, by name: white #f4f1ec, glass blue #2e67b8, chrome #cad1d8, accent pink #e085a3, white dark #d7cebc, glass blue dark #1f457a, white light #f9f8f6, glass blue light #6190d1, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `shopBrands` (0–1, default 0.5) for the kit's "Shop brands" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Direction: Low-poly · family scenes
- three-check PASS · glb-lint PASS
Named parts · 11
- Food court
- Floor platform
- Stall shells
- Counters
- Menu boards
- Kitchen equipment
- Brand fascias
- Tables
- Chairs
- Tray return
- Bins
Note: Size: the platform is 10.4 m wide and 9.9 m deep, and the stalls are 3.0 m tall inside. The model is 3.84 m tall to the top of the rooftop AC units, and the counters are 1.1 m high. The origin is at the bottom centre with the platform resting on y = 0. The stall fronts face +Z. The exported model has 4,380 triangles in 48 meshes. All 12 kit colours are used, and every material is named exactly after its palette colour. The exporter writes one material per mesh, so the same colour name appears on several materials: recolour by name. The model is static: no animation clip. Params are baked into the GLB at their defaults and only change the model when the scene is rebuilt in the viewer. shopBrands (the kit's 'Shop brands') sets how many stalls wear a brand colour on fascia, canopy and counter front, outer stalls first. At 0 every stall is neutral chrome/grey, at the default 0.5 two of three are branded (pink and dark blue), and at 1 all are branded. It also sets how far the branded canopies reach (0.35 m to 0.75 m). stallCount (2–4) sets the platform width, and tableRows (1–3) sets its depth. Both extremes passed three-check: 2 stalls, 1 row, brands 0 (about 2.5k triangles); and 4 stalls, 3 rows, brands 1 (about 7.5k triangles). The brand marks are plain diamonds: there is no text or logos. glb-lint: 0 errors and 6 heuristic warnings. Two are about material count and duplicates, both caused by the per-mesh materials. One flags non-indexed geometry, which is deliberate flat shading. One flags overlaps where bands, doors and panels are deliberately layered on walls. One flags 'detached' meshes that actually rest on other meshes (lids on bins, tops on pedestals, menu rods hanging from the roof). The last is the expected-height heuristic, which assumes about 1 m. Its verdict reads UNVERIFIED only because no host requirements contract was supplied. plan-check passes except for its part-id regex, which rejects the hyphens in the slug-based ids this library requires. three-check accepts those ids, and all 11 survive the GLB reload.
About the Food court 3D model
Food court is a free low-poly 3D model from the Shopping Mall set. It measures 10 m × 3.8 m × 9.9 m (W × H × D) at real-world scale and is built from 4,380 triangles across 48 meshes, with 11 named parts. Download the 459 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.
- Is the Food court 3D model free for commercial use?
- Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
- What file format is it, and how big is it?
- A single binary glTF 2.0 file (.glb), 459 KB: 4,380 triangles, 13,140 vertices and 48 materials, modelled in metres at 10 m × 3.8 m × 9.9 m.
- Can I animate Food court?
- It ships as a static mesh. Its 11 named parts are separate nodes, so you can move or animate each one in your engine.
- Which engines and tools can open it?
- Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
- How was the Food court 3D model made?
- Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.
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Free under the 1DesignTool 3D library license. Model #74 of 872.