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Terrace tiles in curves

A low-poly 4 × 4 m Rice Terraces ground tile: a small knoll cut into three curving contour terraces, each a flooded paddy held by an earth bund, with rice planted in rows that follow every curve. All four edges are flat, so copies tile seamlessly.

Terrace tiles in curves 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
5,848
Vertices
17,544
Meshes · materials
8 · 8
Size (W × H × D)
4.0 m × 1.2 m × 4.0 m
File
GLB · 421 KB
Animation
Static
Collection
Rice Terraces

Palette · named materials

  • earth brown — base slab, edge and contour bunds, paddy floors (earth)#6b4a2e
  • rice green dark — grassy terrace risers, odd rice tufts (foliage)#235223
  • rice green — rice rows (foliage)#3a883a
  • rice green light — alternate rice rows / seedlings (foliage)#5db15d
  • water mirror — paddy water (water)#3997c6
  • straw — ripe rice, only when growthStageWater ≥ 0.72 (foliage)#d7c375

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/rice-terraces-terrace-tiles-in-curves/dfbc764dfd/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Terrace tiles in curves for the Rice Terraces kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. Make it a ground piece on an exact 4 × 4 m footprint with flat edges at y = 0 that tile seamlessly with its neighbours in every direction; origin at the tile centre. This is one part of the Rice Terraces kit (Low-poly style, flat-lowpoly direction): Stepped green hills and small farms. Use ONLY the kit palette, by name: rice green #3a883a, water mirror #3997c6, earth brown #6b4a2e, straw #d7c375, rice green dark #235223, water mirror dark #286a8a, rice green light #5db15d, water mirror light #79b5d2, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `growthStageWater` (0–1, default 0.5) for the kit's "Growth stage (water" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family scenes
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 7

  • Terrace tile
  • Base paddy and edge bunds
  • Grassy risers
  • Paddy floors
  • Contour bunds
  • Paddy water
  • Rice rows

Note: Size: exactly 4.00 × 4.00 m and 1.18 m tall at the summit rice. The bottom rests on y = 0, the origin is at the tile centre and the front faces +Z. Three 0.30 m terrace steps with battered (sloped) risers climb a knoll whose centre drifts slightly back-left; paddies are about 0.5 m wide, so this is a compact, close-up stretch of terrace rather than a full hillside. How it tiles: the knoll stays inside the footprint, and the lowest paddy (floor at 0.12 m, water at 0.155 m) runs to every border, ringed by a 0.08 m half-width earth bund 0.07 m high, so two tiles side by side meet as one full 0.16 m bund on all four sides. The GLB has 5,848 triangles in 8 meshes, is static and carries no animation clip. Every material is named exactly after a kit palette colour. The exporter writes one material per mesh, so 'earth brown' appears more than once; recolour by name. growthStageWater (the kit's 'Growth stage (water' knob): below 0.3 sparse light-green seedlings in flooded mirror paddies; 0.3–0.72 green rice in alternating rice-green / light rows, standing in water (the default); 0.72 and above ripe straw rice; at 0.85 and above the paddies are drained, so the water mesh is dropped and the earth floors show. Straw and water mirror light are kit colours that the default export does not use (straw appears only at the ripe stage). Params are baked into the GLB at their defaults and change the geometry only when the scene is rebuilt in the viewer; only the defaults were rendered and checked. The viewer uses exposure 0.6 rather than the direction's 1.05 so the water and greens don't wash out; this does not affect the GLB. glb-lint: 0 errors and 4 expected heuristic warnings: duplicate material names (per-mesh export), non-indexed geometry (kept on purpose for hard flat facets), overlapping rice-tone meshes (they share the same paddies by design), and 'detached' flags on the riser, floor, bund and water meshes (each part is one merged mesh; risers are sunk 2 cm into the floor below). plan-check rejects only the hyphenated library part ids (its regex allows no hyphen); the same plan with the slug de-hyphenated passes. three-check and the GLB reload keep all 7 ids.

About the Terrace tiles in curves 3D model

Terrace tiles in curves is a free low-poly 3D model from the Rice Terraces set. It measures 4.0 m × 1.2 m × 4.0 m (W × H × D) at real-world scale and is built from 5,848 triangles across 8 meshes, with 7 named parts. Download the 421 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Terrace tiles in curves 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 421 KB: 5,848 triangles, 17,544 vertices and 8 materials, modelled in metres at 4.0 m × 1.2 m × 4.0 m.
Can I animate Terrace tiles in curves?
It ships as a static mesh. Its 7 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Terrace tiles in curves 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #32 of 1125.