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Scarecrows

A low-poly rice-paddy scarecrow: a dark-wood post and crossbar dressed in a straw-stuffed indigo farm shirt, with a stitched sack head under a wide conical straw hat. A tin can, cloth streamers and a rice sheaf hang from its arms.

Scarecrows 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
1,284
Vertices
3,852
Meshes · materials
21 · 21
Size (W × H × D)
1.5 m × 2.1 m × 66 cm
File
GLB · 109 KB
Animation
Static
Collection
Rice Terraces

Palette · named materials

  • water mirror dark — indigo farm shirt and sleeves#286a8a
  • straw — conical hat, straw tufts, ripe sheaf heads#d7c375
  • warm white — sack-cloth head and cloth streamers#f2ede2
  • dark wood — post, crossbar, hat band and crown knob#3d2a1c
  • earth brown — earth mound, rope belt, neck tie, hat underside#6b4a2e
  • soot black — stitched face, shirt placket, cords and ties, can rim#1b1b22
  • mid grey — tin can bird scarer#7d828c
  • rice green dark — rattan lashings and sheaf ties#235223
  • rice green light — green straw tufts, sheaf stalks at the default growth stage#5db15d
  • rice green — sheaf stalks and one streamer at the water stage (growthStageWater < 0.5)#3a883a

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/rice-terraces-scarecrows/4af8aebbae/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Scarecrows for the Rice Terraces kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Rice Terraces kit (Low-poly style, flat-lowpoly direction): Stepped green hills and small farms. Use ONLY the kit palette, by name: rice green #3a883a, water mirror #3997c6, earth brown #6b4a2e, straw #d7c375, rice green dark #235223, water mirror dark #286a8a, rice green light #5db15d, water mirror light #79b5d2, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `growthStageWater` (0–1, default 0.5) for the kit's "Growth stage (water" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family products
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 8

  • Scarecrows
  • Earth mound
  • Post and crossbar
  • Straw-stuffed shirt
  • Sack head
  • Conical straw hat
  • Tin can and streamers
  • Rice sheaf

Note: Size: 1.52 m across the arms (X) × 0.66 m deep (Z) × 2.15 m tall to the hat tip, with the shoulders at 1.5 m and a 0.6 m earth mound at the foot. The origin is at the bottom centre, the model rests on y = 0, and the front (the face) points +Z. The GLB has 1284 triangles in 21 meshes (merged per part and colour), flat normals (non-indexed) and no animation clip. Every material is named exactly after a kit palette colour; the water-mirror and water-mirror-light colours are not used. The exporter writes one material per mesh, so the same colour name can appear on several materials: recolour by name. Params are baked into the GLB at their defaults and only change the geometry when the scene is rebuilt in the viewer. growthStageWater (the kit's 'Growth stage (water' knob) runs the season. At 0 (planting) the sheaf is green and one streamer is rice green. At the default 0.5 both streamers are white and the sheaf has light-green stalks with straw heads. At 1 (harvest) the sheaf is ripe straw with drooping heads. postHeight, armSpan and hatWidth rescale the figure, the arms and the hat, and every hung piece stays attached. The pale ground disc in the preview is viewer staging only and is not in the GLB. glb-lint reported 0 errors and 5 expected heuristic warnings: material count and duplicate materials (per-mesh materials), unindexed flat-shaded geometry, sibling overlap (nested shirt, belt and post) and scale (a 2.15 m subject against a 1 m reference). Its verdict reads UNVERIFIED only because no requirements contract was supplied. plan-check passes except for its part-id regex, which rejects the hyphens in the slug-based ids this library requires. It was verified PASS on a de-hyphenated copy, and three-check accepts the ids. Fix rounds: (1) tightened the framing and widened the cloth streamers; (2) settled one framing margin, because the hero had cropped the hat tip, and thinned the mouth stitches so the face reads as sackcloth rather than teeth; (3) added cord ties round the sleeve so the streamers visibly hang from the arm (glb-lint had flagged them as detached).

About the Scarecrows 3D model

Scarecrows is a free low-poly 3D model from the Rice Terraces set. It measures 1.5 m × 2.1 m × 66 cm (W × H × D) at real-world scale and is built from 1,284 triangles across 21 meshes, with 8 named parts. Download the 109 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Scarecrows 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 109 KB: 1,284 triangles, 3,852 vertices and 21 materials, modelled in metres at 1.5 m × 2.1 m × 66 cm.
Can I animate Scarecrows?
It ships as a static mesh. Its 8 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Scarecrows 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #22 of 1125.