Dressing rooms
A low-poly row of three film-studio dressing rooms built from stage flats on a black deck. Each room has a starred wood door onto a red-carpet corridor, and inside a bulb-framed vanity mirror, a red stool and a costume rail.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 2,736
- Vertices
- 5,079
- Meshes · materials
- 34 · 34
- Size (W × H × D)
- 7.9 m × 2.8 m × 4.6 m
- File
- GLB · 169 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Film Studio
Palette · named materials
- black — stage deck, corridor skirting, period-drama costume#151619
- black dark — deck lip band#090a0b
- black light — painted corridor face of the flats, mirror glass#3a3c40
- mid grey — flat cores and room interiors, stool legs, costume rails#7d828c
- warm white — wall cap rails, door casings, vanity counter tops#f2ede2
- wood — doors, vanity counters, flat framing battens#7d5736
- dark wood — room floors, door panels, stage braces, drawer fronts#3d2a1c
- red carpet — corridor runner, stool seats, costumes#c32222
- lamp yellow — door stars#eecd2b
- lamp yellow dark — carpet edging, door handles, mirror frames#bda00f
- lamp yellow light — vanity bulbs, door sconce lenses#f0db75
- soot black — sconce housings, stage weights, hangers#1b1b22
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/film-studio-dressing-rooms/90665a46c6/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Dressing rooms for the Film Studio kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Film Studio kit (Low-poly style, flat-lowpoly direction): Sets, lights and fake walls. Use ONLY the kit palette, by name: black #151619, lamp yellow #eecd2b, wood #7d5736, red carpet #c32222, black dark #090a0b, lamp yellow dark #bda00f, black light #3a3c40, lamp yellow light #f0db75, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `filmGenreOnSet` (0–1, default 0.5) for the kit's "Film genre on set" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Direction: Low-poly · family scenes
- three-check PASS · glb-lint PASS
Named parts · 9
- Dressing rooms
- Stage deck and carpet
- Flat walls
- Flat framing and braces
- Doors with stars
- Door sconces
- Vanity mirrors
- Stools
- Costume rails
Note: Size: 7.94 m wide, 4.59 m deep and 2.8 m tall (three 2.4 m rooms, 2.8 m deep, with 2.6 m flats on a 15 cm stage deck and a 1.3 m red-carpet corridor in front). The origin is at the bottom centre of the deck, which rests on y = 0, and the doors face +Z. The rooms are open-topped, like set-built dressing rooms on a sound stage, so the vanities show from above. The backs and ends show the flats' timber framing, braces and stage weights. The GLB has 2,736 triangles in 34 meshes and no animation clip; it is a static asset. All 12 kit colours are used, and every material is named exactly after its palette colour. The exporter writes one material per mesh, so a colour name repeats across materials: recolour by name. Params are baked into the GLB at their defaults and change the geometry only when the scene is rebuilt in the viewer. roomCount (1–4) and roomWidth set the size of the row. doorOpen swings every door inward from closed to 95°. filmGenreOnSet (the kit's 'Film genre on set') picks the costumes on the rails in three steps: below 0.25 western browns, 0.25–0.75 period drama (red, black, white), above 0.75 sci-fi whites and yellow. The meshes are merged per part and colour, so the doors are a separate part but not rigged to swing in an engine. glb-lint: 0 errors. Its verdict prints UNVERIFIED because 5 rules need a requirements contract or a manual review. It also gives 5 heuristic warnings about per-mesh materials, nested trim boxes, detached-part bounds and scale (it expects 1 m; this subject is 2.8 m). plan-check passes except for its part-id regex, which rejects the hyphens in the slug-based ids this library requires. A copy with the hyphens removed passes, and three-check accepts the ids, all 9 of which survive the GLB reload.
About the Dressing rooms 3D model
Dressing rooms is a free low-poly 3D model from the Film Studio set. It measures 7.9 m × 2.8 m × 4.6 m (W × H × D) at real-world scale and is built from 2,736 triangles across 34 meshes, with 9 named parts. Download the 169 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.
- Is the Dressing rooms 3D model free for commercial use?
- Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
- What file format is it, and how big is it?
- A single binary glTF 2.0 file (.glb), 169 KB: 2,736 triangles, 5,079 vertices and 34 materials, modelled in metres at 7.9 m × 2.8 m × 4.6 m.
- Can I animate Dressing rooms?
- It ships as a static mesh. Its 9 named parts are separate nodes, so you can move or animate each one in your engine.
- Which engines and tools can open it?
- Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
- How was the Dressing rooms 3D model made?
- Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.
More like this
All of Film Studio →
Green screen
Film Studio1,068 tris

Wind machine
Film Studio3,476 tris

Dolly on track
Film Studio2,100 tris

Camera crane
Film Studio1,964 tris

Golf cart
Film Studio2,112 tris

Costume rails
Film Studio1,984 tris

Prop racks
Film Studio2,276 tris

Cables
Film Studio4,000 tris
Free under the 1DesignTool 3D library license. Model #239 of 1920.