Control room
A low-poly film-studio control booth on a raised black plinth. A wide mullioned window looks in on a mixing console, swivel chairs and a wall of lit monitors, with red on-air lamps over the window and the side door.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 2,640
- Vertices
- 5,046
- Meshes · materials
- 46 · 46
- Size (W × H × D)
- 5.9 m × 3.8 m × 4.1 m
- File
- GLB · 179 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Film Studio
Palette · named materials
- black — plinth, roof slab, console body, monitor frame, skirting#151619
- black dark — plinth lip, roof membrane, vent louvres, equipment rack#090a0b
- black light — booth walls, steps, roof hatch lid#3a3c40
- soot black — acoustic panelling, monitor bezels, chair bases, conduit#1b1b22
- mid grey — mullions, handrail, AC unit, cable tray#7d828c
- warm white — window frame and sill, belt band, roof fascia, door casing#f2ede2
- wood — door leaf, console armrest#7d5736
- dark wood — booth floor, door panel#3d2a1c
- red carpet — on-air lamps, chair seats, fader caps, screens#c32222
- lamp yellow — plinth and step nosings, console buttons#eecd2b
- lamp yellow dark — roof hatch kerb, door handle#bda00f
- lamp yellow light — console button lights, screens#f0db75
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/film-studio-control-room/bc8ab3ab25/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Control room for the Film Studio kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Film Studio kit (Low-poly style, flat-lowpoly direction): Sets, lights and fake walls. Use ONLY the kit palette, by name: black #151619, lamp yellow #eecd2b, wood #7d5736, red carpet #c32222, black dark #090a0b, lamp yellow dark #bda00f, black light #3a3c40, lamp yellow light #f0db75, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `filmGenreOnSet` (0–1, default 0.5) for the kit's "Film genre on set" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Direction: Low-poly · family scenes
- three-check PASS · glb-lint PASS
Named parts · 10
- Control room
- Raised plinth and steps
- Booth walls
- Viewing window
- Roof and AC unit
- Side door and handrail
- Mixing console
- Monitor wall
- Chairs
- On-air lamps
Note: Size: 5.9 m wide (5.0 m booth, plus plinth lip and the side steps), 4.0 m deep (3.6 m booth plus the roof overhang) and 3.81 m tall to the top of the rooftop AC unit (the roof edge is at 3.25 m). The booth floor sits on a 0.45 m plinth. The origin is at the bottom centre of the footprint, which rests on y = 0, and the viewing window faces +Z. The window has no glass, only mullions and a transom, so the interior reads through it. The GLB has 2,640 triangles in 46 meshes and no animation clip; it is a static asset. All 12 kit colours are used, and every material is named exactly after its palette colour. The exporter writes one material per mesh, so a colour name repeats across materials: recolour by name. Params are baked into the GLB at their defaults and change the geometry only when the scene is rebuilt in the viewer. boothWidth stretches the booth, window, console and monitor wall. monitorCount sets the screens per row (two rows). chairCount sets the chairs at the console. filmGenreOnSet (the kit's 'Film genre on set') sets what plays on the screens in three steps: below 0.25 western browns and yellows, 0.25–0.75 period drama (red, white, grey), above 0.75 sci-fi pale yellows and white. The meshes are merged per part and colour, so the door is a separate part but is not rigged to open. glb-lint: 0 errors. Its verdict prints UNVERIFIED because 5 rules need a requirements contract or a manual review. It also gives 5 heuristic warnings about per-mesh materials, nested trim boxes, parts resting on other parts (roof on walls, door in its opening), and scale (it expects 1 m; this subject is 3.8 m). plan-check passes except for its part-id regex, which rejects the hyphens in the slug-based ids this library requires. A copy with the hyphens removed passes, and three-check accepts the ids, all 10 of which survive the GLB reload.
About the Control room 3D model
Control room is a free low-poly 3D model from the Film Studio set. It measures 5.9 m × 3.8 m × 4.1 m (W × H × D) at real-world scale and is built from 2,640 triangles across 46 meshes, with 10 named parts. Download the 179 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.
- Is the Control room 3D model free for commercial use?
- Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
- What file format is it, and how big is it?
- A single binary glTF 2.0 file (.glb), 179 KB: 2,640 triangles, 5,046 vertices and 46 materials, modelled in metres at 5.9 m × 3.8 m × 4.1 m.
- Can I animate Control room?
- It ships as a static mesh. Its 10 named parts are separate nodes, so you can move or animate each one in your engine.
- Which engines and tools can open it?
- Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
- How was the Control room 3D model made?
- Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.
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Free under the 1DesignTool 3D library license. Model #19 of 1702.