Oven wall
A modular low-poly bakery oven wall: one stacked deck oven per metre, with soot black doors, warm glowing windows and gold handle bars, standing on dark-wood prover cabinets. A sloped stainless hood runs the full length under a dark-wood shelf of loaves and baguettes.

Left rail: colours and the 3 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 1,648
- Vertices
- 2,994
- Meshes · materials
- 25 · 25
- Size (W × H × D)
- 2.0 m × 2.6 m × 1.0 m
- File
- GLB · 105 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Bakery and Patisserie
Palette · named materials
- cream — wall board, loaf scoring (base)#f1e7d0
- cream dark — enamel oven bodies (base)#e0c994
- cream light — control dials (base)#fbf9f4
- warm white — splash tiles between ovens (base)#f2ede2
- pastry gold — handle bars, prover pulls, hood band, baguettes (accent)#d0a225
- pastry gold dark — cornice, handle standoffs, boules and bâtards (trim)#8f7019
- pastry gold light — glowing oven windows (emissive), brioche (accent)#debd63
- rose — tile band, pilot lamps (accent)#cc6680
- chocolate brown — prover doors, shelf lip, rye loaves (earth)#6b4a2e
- dark wood — prover cabinets, skirting, shelf and brackets (earth)#3d2a1c
- mid grey — extraction hood (trim)#7d828c
- soot black — oven doors, legs, kick bands, control strips (trim)#1b1b22
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/bakery-and-patisserie-oven-wall/1ec9b79a49/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Oven wall for the Bakery and Patisserie kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. It is a modular piece that snaps on a 1 m grid: give it a length in whole metres and put the origin at its snapping end, stated in meta.notes. This is one part of the Bakery and Patisserie kit (Low-poly style, flat-lowpoly direction): Warm ovens and glass counters. Use ONLY the kit palette, by name: cream #f1e7d0, pastry gold #d0a225, rose #cc6680, chocolate brown #6b4a2e, cream dark #e0c994, pastry gold dark #8f7019, cream light #fbf9f4, pastry gold light #debd63, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `productRange` (0–1, default 0.5) for the kit's "Product range" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Direction: Low-poly · family scenes
- three-check PASS · glb-lint PASS
Named parts · 8
- Oven wall
- Tiled wall
- Deck ovens
- Oven doors
- Prover cabinets
- Extraction hood
- Bread shelf
- Loaves
Note: Size at the defaults: 2 m long (X, a whole number of metres on the 1 m grid) × 2.64 m tall × 1.02 m deep at the hood lip. The ovens stand 1.88 m tall and 0.8 m deep in front of a 0.12 m wall board. Origin: the snapping end, which is the left end seen from the front (x = 0), at the back face (z = 0, so the piece sits flush against a room wall), at floor level. The run spans x = 0 to x = length, the front faces +Z and the model rests on y = 0. Wall, skirting, tile band, cornice, hood and shelf run flush to both ends, and each oven is centred in its own metre, so chained pieces keep the same rhythm. The back is a plain cream board meant to face a wall. The GLB has 1,648 triangles in 25 meshes (one per part and material). It is static and carries no animation clip. Every material is named exactly after a kit palette colour. The exporter writes one material per mesh, so a colour name can appear on more than one material: recolour by name. The oven windows use a second material also named 'pastry gold light' with a flat pastry-gold emissive glow. productRange (the kit's 'Product range') sets how many kinds of bread are on the shelf (boules only at 0; baguettes, bâtards, brioche and rye join as it rises) and how full it is (65–100 %). Loaf placement is seeded, so it is deterministic. wallLength (1–4 m) sets the number of ovens and deckCount (2–4) the decks per oven. Params are baked into the GLB at their defaults and only change the model when the scene is rebuilt in the viewer. Both extremes passed three-check: the max (4 m, 4 decks, range 1) at 4,222 triangles with the viewer's staging, and the min (1 m, 2 decks, range 0) at 1,046. glb-lint: 0 errors and 5 heuristic or direction warnings. They cover 25 materials against the direction's soft default of 10 (one per mesh, sharing 12 palette names), duplicate materials per mesh, nesting of sibling boxes, parts flagged as detached because they fix to a neighbouring group, and the 2.64 m height against the direction's 1 m reference. The lint verdict reads UNVERIFIED only because no host requirements contract was supplied. plan-check rejects only the hyphenated library part ids, because its regex allows no hyphen; the same plan with the slug de-hyphenated passes. Fix round 1 fixed the bread shelf, which stopped filling as soon as a loaf kind did not fit the remaining space, so the shelf now stocks to its end.
About the Oven wall 3D model
Oven wall is a free low-poly 3D model from the Bakery and Patisserie set. It measures 2.0 m × 2.6 m × 1.0 m (W × H × D) at real-world scale and is built from 1,648 triangles across 25 meshes, with 8 named parts. Download the 105 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.
- Is the Oven wall 3D model free for commercial use?
- Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
- What file format is it, and how big is it?
- A single binary glTF 2.0 file (.glb), 105 KB: 1,648 triangles, 2,994 vertices and 25 materials, modelled in metres at 2.0 m × 2.6 m × 1.0 m.
- Can I animate Oven wall?
- It ships as a static mesh. Its 8 named parts are separate nodes, so you can move or animate each one in your engine.
- Which engines and tools can open it?
- Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
- How was the Oven wall 3D model made?
- Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.
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