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Counter

A low-poly patisserie serve-over counter: a dark-wood panelled base with a gold trim band and a gold-framed glass case with a bowed front, filled with cakes, tarts, croissants, éclairs and macarons. A tiered rose cake on a stand and a till sit on the free end of the worktop.

Counter 3D model

Left rail: colours and the 3 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
6,032
Vertices
10,110
Meshes · materials
25 · 25
Size (W × H × D)
2.2 m × 1.4 m × 90 cm
File
GLB · 298 KB
Animation
Static

Palette · named materials

  • dark wood — counter carcass and panel frames (earth)#3d2a1c
  • chocolate brown — raised front, end and door panels, chocolate cakes, éclair icing (earth)#6b4a2e
  • cream — worktop, macarons (base)#f1e7d0
  • cream dark — display case deck (base)#e0c994
  • cream light — glass panes (transparent), upper tier, trays, cake-stand plate, fillings (base)#fbf9f4
  • warm white — vanilla cake bodies (base)#f2ede2
  • pastry gold — case frame, trim band, door pulls, cake stand, croissants (accent)#d0a225
  • pastry gold dark — cake boards, tart crusts, tier stands (trim)#8f7019
  • pastry gold light — éclairs, tart fillings, till screen (accent)#debd63
  • rose — rose cakes, icing, macarons, tiered cake (accent)#cc6680
  • mid grey — till keypad and post (trim)#7d828c
  • soot black — kick plinth, till body and screen bezel (trim)#1b1b22

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/bakery-and-patisserie-counter/909405ae59/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Counter for the Bakery and Patisserie kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Bakery and Patisserie kit (Low-poly style, flat-lowpoly direction): Warm ovens and glass counters. Use ONLY the kit palette, by name: cream #f1e7d0, pastry gold #d0a225, rose #cc6680, chocolate brown #6b4a2e, cream dark #e0c994, pastry gold dark #8f7019, cream light #fbf9f4, pastry gold light #debd63, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `productRange` (0–1, default 0.5) for the kit's "Product range" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family scenes
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 7

  • Counter
  • Counter base
  • Worktop
  • Glass display case
  • Cakes and pastries
  • Till
  • Cake stand

Note: Size at the defaults: about 2.24 m wide × 0.89 m deep × 1.43 m tall. The counter base and worktop stand 0.9 m tall and 0.85 m deep, and the glass case rises 0.52 m above the worktop. The origin is the bottom centre of the footprint, resting on y = 0, and the customer side faces +Z. The staff side has cupboard doors and sliding glass case doors. The GLB has 6,032 triangles in 25 meshes (one per part and material) and no animation clip. Every material is named exactly after a kit palette colour. The exporter writes one material per mesh, so a colour name can appear on more than one material: recolour by name. The glass panes use a separate transparent, double-sided material that is also named 'cream light' (opacity 0.14). productRange (the kit's 'Product range') sets how many kinds of pastry are on show (cakes and croissants only at 0; tarts, éclairs and macarons join as it rises) and how full the rows are (50–100 %). Params are baked into the GLB at their defaults and only change the geometry when the scene is rebuilt in the viewer. Only the defaults were rendered and checked, not the param extremes. Pastry placement is seeded, so it is deterministic. glb-lint: 0 errors and 4 heuristic or direction warnings: 25 materials against the direction's soft default of 10 (one per mesh, sharing 12 palette names), duplicate materials per mesh, intentional nesting of panels and pastries, and the worktop flagged as detached because it is its own part (it is seated 1 mm into the base). plan-check passes except for its part-id regex, which rejects the hyphen in the slug-based ids this library requires. three-check accepts those ids, and all 7 survive the GLB reload.

About the Counter 3D model

Counter is a free low-poly 3D model from the Bakery and Patisserie set. It measures 2.2 m × 1.4 m × 90 cm (W × H × D) at real-world scale and is built from 6,032 triangles across 25 meshes, with 7 named parts. Download the 298 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Counter 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 298 KB: 6,032 triangles, 10,110 vertices and 25 materials, modelled in metres at 2.2 m × 1.4 m × 90 cm.
Can I animate Counter?
It ships as a static mesh. Its 7 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Counter 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #8 of 1702.