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Kitchen

A low-poly bakery back kitchen: a warm chocolate-brown two-deck oven with gold windows under a steel hood, a maple-topped work bench with dough, a rose stand mixer and a tray of pastries, and a speed rack loaded with breads and croissants, all set against a tiled cream wall.

Kitchen 3D model

Left rail: colours and the 3 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
6,916
Vertices
20,748
Meshes · materials
48 · 48
Size (W × H × D)
3.4 m × 2.2 m × 96 cm
File
GLB · 527 KB
Animation
Static

Palette · named materials

  • cream — back board (base)#f1e7d0
  • pastry gold — oven windows, boules, baguettes and rolling pin (accent)#d0a225
  • rose — stand mixer, tile border, bun icing and jar lids (accent)#cc6680
  • chocolate brown — oven decks and jar lids (base)#6b4a2e
  • cream dark — rear battens, tile grout and a jar (base)#e0c994
  • pastry gold dark — oven and hood trim, croissants, sack ties (trim)#8f7019
  • cream light — dough, oven door handles and jars (base)#fbf9f4
  • pastry gold light — maple bench top, peel blades, bun bases (accent)#debd63
  • soot black — oven doors, stand, knobs, casters and brackets (trim)#1b1b22
  • warm white — subway tiles, flour sacks and flour dusting (base)#f2ede2
  • mid grey — steel rack, trays, bench frame, bowls, controls and hood (trim)#7d828c
  • dark wood — capping rail, shelf and tool handles (earth)#3d2a1c

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/bakery-and-patisserie-kitchen/30d404e841/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Kitchen for the Bakery and Patisserie kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Bakery and Patisserie kit (Low-poly style, flat-lowpoly direction): Warm ovens and glass counters. Use ONLY the kit palette, by name: cream #f1e7d0, pastry gold #d0a225, rose #cc6680, chocolate brown #6b4a2e, cream dark #e0c994, pastry gold dark #8f7019, cream light #fbf9f4, pastry gold light #debd63, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `productRange` (0–1, default 0.5) for the kit's "Product range" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family scenes
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 14

  • Kitchen
  • Back board
  • Tiled splashback
  • Speed rack
  • Baking trays
  • Breads and pastries
  • Work bench
  • Flour sacks
  • Dough and tools
  • Stand mixer
  • Ingredient shelf
  • Oven peels
  • Deck oven
  • Extraction hood

Note: Size: 3.40 m wide × 0.96 m deep × 2.23 m tall to the capping rail. The bench top is at 0.90 m, the oven decks start at 0.50 m (0.40 m each), and the hood underside is at 1.98 m. The origin is at the bottom centre on y = 0 and the front faces +Z. The flat back board is meant to stand against a wall; its rear is a framed cream-dark batten panel, so the back still looks finished. The GLB has 6,916 triangles in 48 meshes (merged per part and palette colour; counted from the GLB accessors). Static: there is no animation clip. Every material is named exactly after its Bakery and Patisserie palette colour, and all 12 colours are used. three.js's exporter writes one material per mesh, so names repeat. Params are baked at export, so the GLB is the default build. productRange (the kit's Product range setting) fills the speed rack's trays from the bottom up (1 to 7 loaded trays plus one empty tray) and puts 2 to 12 pastries on the bench's cooling tray. benchLength sets the bench from 1.2 to 2.0 m, and the whole run widens with it. ovenDecks stacks 1 to 3 oven decks. Both param extremes passed three-check: 0 / 1.2 m / 1 deck gives about 3.9k triangles, and 1 / 2.0 m / 3 decks gives 9.2k, under the 10k budget. plan-check's part-id pattern rejects the hyphenated slug ids the library requires, so the plan was validated with the hyphens removed (PASS) and is otherwise unchanged. glb-lint reports 0 errors. Its warnings are expected for this pipeline: material count and duplicate material names, non-indexed flat-shaded geometry, intentional nesting (bakes on trays), trays flagged as detached because the runners they rest on belong to the rack part, and a scale check that assumes a 1 m reference object.

About the Kitchen 3D model

Kitchen is a free low-poly 3D model from the Bakery and Patisserie set. It measures 3.4 m × 2.2 m × 96 cm (W × H × D) at real-world scale and is built from 6,916 triangles across 48 meshes, with 14 named parts. Download the 527 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Kitchen 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 527 KB: 6,916 triangles, 20,748 vertices and 48 materials, modelled in metres at 3.4 m × 2.2 m × 96 cm.
Can I animate Kitchen?
It ships as a static mesh. Its 14 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Kitchen 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #6 of 1702.