Cafe corner
A low-poly patisserie seating corner: an L-shaped rose banquette tucked into two cream walls with a chocolate wainscot and a gold rail, two gold-pedestal bistro tables laid with coffee and pastries, and two bistro chairs on a checker-tiled floor. Above the banquette there is a shelf with a cake under a glass dome, a jar and a teapot, plus a framed cake picture and two wall sconces.

Left rail: colours and the 3 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 3,770
- Vertices
- 6,596
- Meshes · materials
- 35 · 35
- Size (W × H × D)
- 3.0 m × 2.4 m × 3.0 m
- File
- GLB · 212 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Bakery and Patisserie
Palette · named materials
- rose — banquette seat and back pads, chair seats, cake icing, teapot, picture cake (accent)#cc6680
- cream — wall boards and floor tiles (base)#f1e7d0
- cream dark — alternate floor tiles (base)#e0c994
- cream light — saucers, plates, cake-stand trays, picture mount and the transparent cake dome (base)#fbf9f4
- warm white — table tops, cups, sconce shades, cake sponge layers (base)#f2ede2
- pastry gold — chair rail, banquette caps, table columns, shelf brackets, sconce arms, croissants (accent)#d0a225
- pastry gold light — biscuit jar, macarons, picture cake tier (accent)#debd63
- chocolate brown — floor slab, wainscot, banquette kick panels, picture frame, coffee, jar lid (earth)#6b4a2e
- dark wood — skirting, wall caps, banquette base and frame, raised wall panels, chairs, shelf board (earth)#3d2a1c
- soot black — table feet (trim)#1b1b22
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/bakery-and-patisserie-cafe-corner/7795ab4de3/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Cafe corner for the Bakery and Patisserie kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Bakery and Patisserie kit (Low-poly style, flat-lowpoly direction): Warm ovens and glass counters. Use ONLY the kit palette, by name: cream #f1e7d0, pastry gold #d0a225, rose #cc6680, chocolate brown #6b4a2e, cream dark #e0c994, pastry gold dark #8f7019, cream light #fbf9f4, pastry gold light #debd63, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `productRange` (0–1, default 0.5) for the kit's "Product range" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Direction: Low-poly · family scenes
- three-check PASS · glb-lint PASS
Named parts · 9
- Cafe corner
- Tiled floor
- Panelled walls
- Corner banquette
- Bistro tables
- Bistro chairs
- Cups and pastries
- Display shelf
- Sconces and picture
Note: Size at the defaults: 3.03 m wide (x) × 3.03 m deep (z) × 2.44 m tall. The floor is a 2.9 m square, 6 cm thick, and the walls are 10 cm thick and 2.4 m tall plus a 4 cm cap. The banquette seat is 0.46 m high, the tables are 0.76 m high and 0.6 m across, and the shelf sits at 1.61 m. The walls stand on the back (−Z) and left (−X) edges, so the open corner faces +Z and +X. The origin is at the bottom centre of the footprint, resting on y = 0. The GLB has 3,770 triangles in 35 meshes (one per part and colour) and no animation clip; three-check's 4,150 includes the viewer's ground disc, which is not exported. Normals are baked flat. 10 of the 12 kit colours are used (mid grey and pastry gold dark are not needed), and every material is named exactly after its palette colour. The exporter writes one material per mesh, so the same colour name appears on several materials: recolour by name. The cake dome is a separate transparent, double-sided material, also named 'cream light' (opacity 0.18). The picture is colour blocks only, with no text. productRange (the kit's 'Product range') sets how much is laid out: each table holds 2–5 items (two coffees first, then a croissant plate and a cake slice, then a macaron stand or a teapot), and the shelf holds 2–5 items. benchLength sets how far each banquette run reaches along its wall (the tables stay put), and wallHeight sets the wall height. Params are baked into the GLB at their defaults and only change the geometry when the scene is rebuilt in the viewer. Only the defaults were rendered; the param extremes were checked by reading the geometry limits. glb-lint: 0 errors and 4 heuristic or direction warnings: 35 materials against the direction's soft default of 10 (one per mesh, sharing 10 palette names), duplicate materials per mesh, intentional nesting (panels, pads and pastries seated into their surfaces), and scale (compared with the direction's 1 m reference). plan-check passes except for its part-id regex, which rejects the hyphen in the slug-based ids this library requires; the same plan with the slug de-hyphenated passes. three-check accepts those ids, and all 9 survive the GLB reload. The 390×844 portrait hero crops the walls' outer ends, while the delivered 1280×800 preview frames the whole corner.
About the Cafe corner 3D model
Cafe corner is a free low-poly 3D model from the Bakery and Patisserie set. It measures 3.0 m × 2.4 m × 3.0 m (W × H × D) at real-world scale and is built from 3,770 triangles across 35 meshes, with 9 named parts. Download the 212 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.
- Is the Cafe corner 3D model free for commercial use?
- Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
- What file format is it, and how big is it?
- A single binary glTF 2.0 file (.glb), 212 KB: 3,770 triangles, 6,596 vertices and 35 materials, modelled in metres at 3.0 m × 2.4 m × 3.0 m.
- Can I animate Cafe corner?
- It ships as a static mesh. Its 9 named parts are separate nodes, so you can move or animate each one in your engine.
- Which engines and tools can open it?
- Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
- How was the Cafe corner 3D model made?
- Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.
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Free under the 1DesignTool 3D library license. Model #2 of 1702.