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Loading bays

A low-poly row of three truck loading bays for the Warehouse and Logistics kit. A warm-white dock wall on a raised concrete plinth, with roller doors in black dock shelters, hi-vis leveller lips, rubber bumpers, dock lights and an orange canopy. The middle door is half raised over parcel pallets staged on the dock floor.

Loading bays 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
2,704
Vertices
8,112
Meshes · materials
27 · 27
Size (W × H × D)
14 m × 6.5 m × 11 m
File
GLB · 281 KB
Animation
Static

Palette · named materials

  • warm white — dock wall cladding, lamp lenses (body)#f2ede2
  • grey — dock plinth, roller doors and drums, pilasters, dock lamps, leveller plates (trim)#757e8a
  • mid grey — apron slab, dock floor (deck)#7d828c
  • rack orange — canopy (accent)#ed7e1d
  • rack orange dark — wall coping, canopy fascia and brackets (trim)#af590e
  • rack orange light — door panel seams (paint)#eea668
  • soot black — dock shelters, bumpers, door vision panes and bottom bars, bollard bands (rubber)#1b1b22
  • hi-vis yellow — guide lines, leveller lips, shelter stripes, bollards, guard rail, wheel chocks (safety)#ffe042
  • dark wood — pallets (wood)#3d2a1c
  • cardboard brown — parcels (cargo)#6b4a2e
  • cardboard brown light — parcels (cargo)#9b704b
  • cardboard brown dark — parcels and tape straps (cargo)#362517

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/warehouse-and-logistics-loading-bays/79a925d2eb/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Loading bays for the Warehouse and Logistics kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Warehouse and Logistics kit (Low-poly style, flat-lowpoly direction): Racks, parcels and deadlines. Use ONLY the kit palette, by name: cardboard brown #6b4a2e, rack orange #ed7e1d, grey #757e8a, hi-vis yellow #ffe042, cardboard brown dark #362517, rack orange dark #af590e, cardboard brown light #9b704b, rack orange light #eea668, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `stockLevel` (0–1, default 0.5) for the kit's "Stock level" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family scenes
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 12

  • Loading bays
  • Apron and guide lines
  • Dock plinth and floor
  • Dock wall
  • Roller doors
  • Dock shelters
  • Dock levellers
  • Dock bumpers
  • Dock lights
  • Canopy
  • Wheel chocks and bollards
  • Staged parcel pallets

Note: Size at the defaults: 13.76 m wide (x) × 10.5 m deep (z) × 6.48 m tall to the top of the wall coping. The wall's outer face faces +Z. In front of it is a 6 m truck apron; behind it, the dock floor runs 4.5 m into the building and ends at a yellow guard rail. Bays sit on a 4.4 m pitch. Each door opening is 3 m × 3 m, with its sill at the 1.2 m dock height (truck-bed level) above a 15 cm apron slab. The canopy reaches 2.2 m out. The origin is at the bottom centre of the footprint, and the apron and plinth rest on y = 0. The GLB has 2,704 triangles in 27 meshes. It is static, carries no animation clip and has flat normals (non-indexed). Every material is named exactly after a kit palette colour, and all 12 colours are used. The exporter writes one material per mesh, so a colour name repeats across materials: recolour by name. stockLevel (the kit's 'Stock level') stages pallets on the dock floor, two per bay at most, starting behind the open door. It also sets the parcel layers on each pallet, from 0 to 3. At 0 a single empty pallet remains. Parcel colours come from a seeded random. bays sets 1 to 4 bays; the middle bay (for an even count, the one right of centre) is the one whose door doorOpen raises. Params are baked into the GLB at their defaults and change the geometry only when the viewer rebuilds the scene. The roller door is merged into its part's meshes, so it is not rigged to move in an engine. Both extremes passed three-check: all-min at 1,242 triangles and all-max at 4,614 (viewer figures, which include about 290 staging triangles). glb-lint found 0 errors. Its verdict prints UNVERIFIED because 5 rules need a requirements contract or a manual review. It also gave 6 expected heuristic warnings: material count with duplicate names, non-indexed flat shading, nested trim boxes, parts reported 'detached' because they attach to a mesh in another part, and the scale check for a subject taller than 1 m. plan-check rejects only the hyphenated library part ids, because its regex allows no hyphen; the same plan passes with the slug de-hyphenated. One fix round: the cantilevered horizontal door tracks, which read as floating rails from the back, became roller-door coil drums on brackets, and the middle door was raised further so the staged pallets show from the hero view.

About the Loading bays 3D model

Loading bays is a free low-poly 3D model from the Warehouse and Logistics set. It measures 14 m × 6.5 m × 11 m (W × H × D) at real-world scale and is built from 2,704 triangles across 27 meshes, with 12 named parts. Download the 281 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Loading bays 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 281 KB: 2,704 triangles, 8,112 vertices and 27 materials, modelled in metres at 14 m × 6.5 m × 11 m.
Can I animate Loading bays?
It ships as a static mesh. Its 12 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Loading bays 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #22 of 1655.