FREEcommercial use · no sign-up

Runestones

A low-poly group of three Norse runestones for the Viking Fjord Village kit. A tall grey stone carries a rust-red serpent band looped round its face with a cross inside. A shorter stone has a black band and a squat marker stone a red one. Each stone is bedded in a ring of packing stones.

Runestones 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
1,140
Vertices
3,420
Meshes · materials
14 · 14
Size (W × H × D)
3.2 m × 2.3 m × 1.1 m
File
GLB · 93 KB
Animation
Static

Palette · named materials

  • mid grey — main stone faces (body)#7d828c
  • slate — stone edges, sunlit packing-stone tops (body)#525e6f
  • slate light — upward chamfers, marker stone faces (body)#7b8593
  • sea grey — second stone faces, some packing stones (body)#757e8a
  • slate dark — second stone edges, packing stones (trim)#323943
  • rust red — serpent bands and cross on the main and marker stones (accent)#c32222
  • soot black — serpent band on the second stone (accent)#1b1b22
  • warm white — snow on crowns and packing stones when season > 0.55 (snow)#f2ede2

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/viking-fjord-village-runestones/ae11d59464/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Runestones for the Viking Fjord Village kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Viking Fjord Village kit (Low-poly style, flat-lowpoly direction): Longhouses under steep cliffs. Use ONLY the kit palette, by name: timber brown #6b4a2e, slate #525e6f, sea grey #757e8a, rust red #c32222, timber brown dark #362517, slate dark #323943, timber brown light #9b704b, slate light #7b8593, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `season` (0–1, default 0.5) for the kit's "Season" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family products
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 6

  • Runestones
  • Main runestone
  • Serpent band
  • Second runestone
  • Marker stone
  • Packing stones

Note: Size at the defaults: 3.19 m wide (x) × 1.13 m deep (z) × 2.27 m tall (y). The main stone is about 2.3 m tall and 1.2 m across the shoulders, a typical Scandinavian runestone. The second stone is 1.47 m tall and the marker stone 0.97 m. Carved faces look toward +Z. The origin is at the bottom centre, and each stone is bedded below ground and clipped flat at y = 0. The GLB has 1,140 triangles in 14 meshes, is static and carries no animation clip. Normals are baked flat (non-indexed). Every material is named exactly after a kit palette colour, and 7 of the 12 appear at the defaults. Warm white appears only as snow. Timber brown, timber brown dark, timber brown light and dark wood are not used: this is an all-stone piece. The serpent bands are plain painted ribbons with a head and tail; there are no runes or text. season (the kit's 'Season', 0 = high summer, 1 = deep winter) lays a snow crust on each crown and whitens the packing-stone tops above 0.55. At the default of 0.5 there is no snow, and nothing changes below 0.55. height scales all three stones, stoneCount (1–3) drops the marker stone and then the second stone, and lean tilts the main stone back. Params are baked into the GLB at their defaults and change the geometry only when the scene is rebuilt in the viewer. The default state and full winter (season 1) were rendered and checked. glb-lint: 0 errors and 6 heuristic warnings, all expected: more than 10 materials and duplicate names (one material per mesh), non-indexed flat shading, overlapping packing stones, a 'detached' soot-black band (it is seated into the second stone but grouped under serpent_band), and a scale note because the expected height is 1 m. plan-check rejects only the hyphenated library part ids, because its regex allows no hyphen. The same plan passes with the slug de-hyphenated. three-check and the GLB keep all 6 ids. Two fix rounds, both visual: the first reshaped the arch-topped 'gravestone' outline into a flared, uneven runestone with the serpent loop closed at the foot; the second loosened the hero framing. A thick snow cap at full winter was also thinned.

About the Runestones 3D model

Runestones is a free low-poly 3D model from the Viking Fjord Village set. It measures 3.2 m × 2.3 m × 1.1 m (W × H × D) at real-world scale and is built from 1,140 triangles across 14 meshes, with 6 named parts. Download the 93 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Runestones 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 93 KB: 1,140 triangles, 3,420 vertices and 14 materials, modelled in metres at 3.2 m × 2.3 m × 1.1 m.
Can I animate Runestones?
It ships as a static mesh. Its 6 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Runestones 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #1 of 1157.