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Fjord cliff and water tiles

A low-poly 4 × 4 m Viking Fjord Village ground tile: a banded slate crag rising sheer out of grey fjord water, with turf ledges, a snow-capped summit cairn with a red pennant, and a shingle landing with a mooring post. Open water and foam-ringed skerries surround it, and every edge is flat water, so it tiles with the kit's other water pieces.

Fjord cliff and water tiles 3D model

Left rail: colours and the 3 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
7,364
Vertices
22,092
Meshes · materials
17 · 17
Size (W × H × D)
4.0 m × 3.6 m × 4.0 m
File
GLB · 573 KB
Animation
Static

Palette · named materials

  • slate dark — cliff strata, seabed and tile sides (earth)#323943
  • slate — alternate cliff strata and the fjord water (water)#525e6f
  • mid grey — ledge seams, boulders and cairn stones (base)#7d828c
  • timber brown light — turf on the ledges (foliage)#9b704b
  • dark wood — heather patches, mooring post and cairn pole (trim)#3d2a1c
  • timber brown — shingle landing (earth)#6b4a2e
  • warm white — snow and foam (accent)#f2ede2
  • rust red — pennant and mooring rope (accent)#c32222

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/viking-fjord-village-fjord-cliff-and-water-tiles/78a6f78d87/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Fjord cliff and water tiles for the Viking Fjord Village kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. Make it a ground piece on an exact 4 × 4 m footprint with flat edges at y = 0 that tile seamlessly with its neighbours in every direction; origin at the tile centre. This is one part of the Viking Fjord Village kit (Low-poly style, flat-lowpoly direction): Longhouses under steep cliffs. Use ONLY the kit palette, by name: timber brown #6b4a2e, slate #525e6f, sea grey #757e8a, rust red #c32222, timber brown dark #362517, slate dark #323943, timber brown light #9b704b, slate light #7b8593, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `season` (0–1, default 0.5) for the kit's "Season" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family scenes
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 7

  • Fjord cliff and water tile
  • Slate crag, turf and shingle
  • Fjord water and foam
  • Skerries
  • Shingle boulders
  • Mooring post
  • Summit cairn and pennant

Note: Size: the tile is exactly 4.00 × 4.00 m in plan and 3.58 m tall at the pennant tip. The crag's summit turf is about 2.6 m above y = 0, and the cliff rises in four tiers that share one sheer back-left wall and step down to the front-right. The water surface is at 0.20 m. The bottom rests flat on y = 0, the origin is at the tile centre and the front (the shingle landing) faces +Z. How it tiles: all relief fades out within 0.32 m of every border, so all four edges have the same section: a slate-dark seabed from 0 to 0.06 m with flat slate water up to 0.20 m. It meets any other water tile at that level flush. The GLB has 7,364 triangles in 17 meshes, is static and carries no animation clip. Every material is named exactly after a kit palette colour (8 of the 12 are used; sea grey, slate light, timber brown dark and soot black are not). The exporter writes one material per mesh, so some names appear more than once; recolour by name. season (the kit's 'Season') moves the snow line: below 0.2 there is no snow, at 0.5 the top two tiers are snow-capped, and at 1 the snow reaches the shingle and the skerry tops. cliffHeight sets the summit height from 1.8 to 3.2 m. skerries sets 0–5 offshore rocks. Params are baked into the GLB at their defaults and change the geometry only when the scene is rebuilt in the viewer. Only the defaults were rendered and checked. The water is an opaque faceted sheet, not transparent. glb-lint: 0 errors and 5 expected warnings. They are: duplicate per-mesh materials; non-indexed geometry, on purpose, for hard flat facets; overlapping sibling boxes for the terrain colour meshes, which share one heightfield; and the 3.6 m height against the generic 1 m reference. plan-check rejects only the hyphenated library part ids (its regex allows no hyphen). The same plan with the slug de-hyphenated passes. three-check and the GLB reload keep all 7 ids. Fix rounds: (1) the crag was reshaped from a two-tier stump into nested tiers with a sheer back wall, and depth-stepped foam quads were replaced by shoreline foam flecks; (2) the pale shingle and stair-stepped shallows were recoloured; (3) the mooring post was clamped so it no longer dips below y = 0.

About the Fjord cliff and water tiles 3D model

Fjord cliff and water tiles is a free low-poly 3D model from the Viking Fjord Village set. It measures 4.0 m × 3.6 m × 4.0 m (W × H × D) at real-world scale and is built from 7,364 triangles across 17 meshes, with 7 named parts. Download the 573 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Fjord cliff and water tiles 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 573 KB: 7,364 triangles, 22,092 vertices and 17 materials, modelled in metres at 4.0 m × 3.6 m × 4.0 m.
Can I animate Fjord cliff and water tiles?
It ships as a static mesh. Its 7 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Fjord cliff and water tiles 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #7 of 1157.