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Looms

A low-poly Norse warp-weighted loom for the Viking Fjord Village kit. Two leaning uprights on rear props carry a cloth beam wound with striped rust red cloth, shed and heddle rods across the front, and warp strands hanging down to a row of doughnut stone loom weights, with a basket of wool at its foot.

Looms 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
2,420
Vertices
7,260
Meshes · materials
27 · 27
Size (W × H × D)
2.2 m × 2.3 m × 2.6 m
File
GLB · 257 KB
Animation
Static

Palette · named materials

  • dark wood — uprights and rear props (wood)#3d2a1c
  • timber brown — cloth beam, shed rod, basket rim (body)#6b4a2e
  • timber brown dark — rod brackets, beam pegs, prop cross-tie, basket inside (trim)#362517
  • timber brown light — heddle rod, cloth heading, weight loops, basket weave (trim)#9b704b
  • rust red — woven cloth ground, heddle leashes, prop lashings, wool (accent)#c32222
  • warm white — cloth stripes, warp strands, wool (yarn)#f2ede2
  • soot black — cloth stripes (trim)#1b1b22
  • slate — loom weights (stone)#525e6f
  • slate dark — loom weights (stone)#323943
  • slate light — loom weights (stone)#7b8593
  • sea grey — loom weights and a grey wool ball (stone)#757e8a
  • mid grey — loom weights (stone)#7d828c

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/viking-fjord-village-looms/ffeb163bfe/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Looms for the Viking Fjord Village kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Viking Fjord Village kit (Low-poly style, flat-lowpoly direction): Longhouses under steep cliffs. Use ONLY the kit palette, by name: timber brown #6b4a2e, slate #525e6f, sea grey #757e8a, rust red #c32222, timber brown dark #362517, slate dark #323943, timber brown light #9b704b, slate light #7b8593, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `season` (0–1, default 0.5) for the kit's "Season" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family products
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 9

  • Looms
  • Uprights
  • Rear props
  • Cloth beam
  • Woven cloth
  • Shed and heddle rods
  • Warp threads
  • Loom weights
  • Wool basket

Note: Size at the defaults: 2.20 m wide (x, including the cloth-beam ends) × 2.33 m tall × 2.56 m deep (z, from the rear prop feet to the wool basket in front). The uprights are 1.8 m apart and 2.3 m long, and lean back 14°. The weaving face looks at +Z, the origin is at the bottom centre, and the upright feet, prop feet and basket rest on y = 0. The GLB has 2,420 triangles in 27 meshes, is static and carries no animation clip. Normals are baked flat (non-indexed). Every material is named exactly after a kit palette colour, and all 12 colours are used. The exporter writes one material per mesh, so names repeat; recolour by name. season (the kit's 'Season', 0 = high summer, 1 = deep winter) is weaving progress: winter was weaving time, so the woven cloth grows from a 0.32 m band to 0.95 m down the warp and thickens on the beam. width, weights (the number of warp bundles and stone weights, alternating front and back shed) and lean rebuild the loom; the rear props follow the lean and always reach the floor. Params are baked into the GLB at their defaults, and change the geometry only when the scene is rebuilt in the viewer. The largest settings (season 1, 20 weights) come to about 3,100 triangles by count of the added geometry, which is well under the 6,000 budget. That case was not rendered separately. The warp is stylised as two strands per weight, not individual threads. glb-lint: 0 errors and 6 heuristic warnings, all expected: duplicate material names (one material per mesh), non-indexed flat shading, overlapping sibling boxes (merged per colour), 'detached' flags on the shed and heddle rods, which rest on brackets in the uprights part, and the scale check for a subject taller than 1 m. plan-check rejects only the hyphenated library part ids, because its regex allows no hyphen. The same plan passes with the slug de-hyphenated. three-check and the GLB keep all 9 ids. One fix round, visual only: the hero was reframed so the basket and upright feet are not cropped, and the weights were enlarged to read at thumbnail size.

About the Looms 3D model

Looms is a free low-poly 3D model from the Viking Fjord Village set. It measures 2.2 m × 2.3 m × 2.6 m (W × H × D) at real-world scale and is built from 2,420 triangles across 27 meshes, with 9 named parts. Download the 257 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Looms 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 257 KB: 2,420 triangles, 7,260 vertices and 27 materials, modelled in metres at 2.2 m × 2.3 m × 2.6 m.
Can I animate Looms?
It ships as a static mesh. Its 9 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Looms 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #2 of 1157.