Pier
A low-poly modular timber pier for the Tropical Island kit: an 8 m plank deck with white rails on braced pilings, finished at the sea end with a lantern post, a coral lifebuoy, mooring bollards, a rope coil and a ladder. It snaps end to end on a 1 m grid.

Left rail: colours and the 3 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 2,388
- Vertices
- 7,164
- Meshes · materials
- 15 · 15
- Size (W × H × D)
- 2.6 m × 3.4 m × 8.1 m
- File
- GLB · 240 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Tropical Island
Palette · named materials
- sand dark — deck planks (base)#ba9c5e
- sand — weathered planks (base)#d1bd94
- dark wood — pilings, cap beams, stringers, bracing, lantern post (earth)#3d2a1c
- turquoise dark — tide band on the pilings (water)#22877e
- warm white — railing, lantern glass, lifebuoy bands (trim)#f2ede2
- coral — lifebuoy (accent)#e2715a
- turquoise — lantern roof (accent)#31c4b8
- mid grey — ladder (trim)#7d828c
- soot black — bollards and lantern frame (trim)#1b1b22
- sand light — rope coil (trim)#e6ddcb
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/tropical-island-pier/ff946e92de/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Pier for the Tropical Island kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. It is a modular piece that snaps on a 1 m grid: give it a length in whole metres and put the origin at its snapping end, stated in meta.notes. This is one part of the Tropical Island kit (Low-poly style, flat-lowpoly direction): Palm beach and blue lagoon. Use ONLY the kit palette, by name: sand #d1bd94, turquoise #31c4b8, palm green #3a883a, coral #e2715a, sand dark #ba9c5e, turquoise dark #22877e, sand light #e6ddcb, turquoise light #6dd5cc, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `islandSize` (0–1, default 0.5) for the kit's "Island size" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Direction: Low-poly · family scenes
- three-check PASS · glb-lint PASS
Named parts · 8
- Pier
- Pilings
- Cap beams, stringers and bracing
- Plank deck
- Railing
- Ladder
- Lantern post
- Bollards, rope and lifebuoy
Note: Size: the pier is 8 m long (whole metres, pierLength 4–12) with a 2 m wide deck (deckWidth 2 or 3 m), so it snaps on a 1 m grid. Its footprint is about 3.0 × 8.1 m including the outboard lifebuoy, lantern arm and ladder. The deck top is 1.4 m above y = 0, the rails are 0.95 m high and the lantern post tops out at 3.4 m. Origin and snapping: the origin is at the bottom centre of the shore (snapping) end. The deck runs from z = 0 out to z = −length, the shore end faces +Z, and the pilings stand on y = 0 (the lagoon floor). The deck and rails end flush at z = 0 for butting against the shore or another pier piece. The ladder and lantern at the sea end stick out about 0.1 m past z = −length. The model is the pier only: no water or sand is included, and the turquoise-dark band on the lower 0.55 m of each piling marks the tide line. The GLB has 2,388 triangles in 15 meshes, is static and carries no animation clip. Every material is named exactly after a kit palette colour (10 of the 12 are used; palm green and turquoise light are not). The exporter writes one material per mesh, so a colour name can appear on several materials; recolour by name. islandSize (the kit's 'Island size') sets the deck height above the floor, from 1.1 m to 1.7 m, so the pier meets a higher shore on a bigger island. pierLength adds plank bays and piling bents (about every 2 m). deckWidth 3 adds a middle piling row and a fourth stringer. Params are baked into the GLB at their defaults and change the geometry only when the scene is rebuilt in the viewer. Only the defaults were rendered and checked. The viewer uses exposure 0.62 rather than the direction's 1.05 so the pale planks do not wash out; this does not affect the GLB. glb-lint: 0 errors and 6 warnings, all expected: duplicate same-named materials from the per-mesh export; non-indexed geometry, which is deliberate for hard flat-shaded facets; nested sibling boxes (planks in two tones, lantern frame); 'detached' heuristics because each part is one merged mesh; and a 3.4 m height against the direction's 1 m reference height. plan-check rejects only the hyphenated library part ids, because its regex allows no hyphen; the same plan with the slug de-hyphenated passes. three-check and the GLB keep all 8 ids.
About the Pier 3D model
Pier is a free low-poly 3D model from the Tropical Island set. It measures 2.6 m × 3.4 m × 8.1 m (W × H × D) at real-world scale and is built from 2,388 triangles across 15 meshes, with 8 named parts. Download the 240 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.
- Is the Pier 3D model free for commercial use?
- Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
- What file format is it, and how big is it?
- A single binary glTF 2.0 file (.glb), 240 KB: 2,388 triangles, 7,164 vertices and 15 materials, modelled in metres at 2.6 m × 3.4 m × 8.1 m.
- Can I animate Pier?
- It ships as a static mesh. Its 8 named parts are separate nodes, so you can move or animate each one in your engine.
- Which engines and tools can open it?
- Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
- How was the Pier 3D model made?
- Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.
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Free under the 1DesignTool 3D library license. Model #20 of 963.