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Bazaar arcade

A low-poly covered bazaar street for a Silk Road caravanserai: an open pointed-arch arcade under an indigo tile frieze, a row of brick domes on tiled drums, and shop niches stocked with carpets, spice sacks and pots or closed behind timber shutters.

Bazaar arcade 3D model

Left rail: colours and the 3 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
4,148
Vertices
12,444
Meshes · materials
31 · 31
Size (W × H × D)
16 m × 7.4 m × 7.8 m
File
GLB · 318 KB
Animation
Static

Palette · named materials

  • mud brick — arcade, end, back and shop walls, parapet, dome drums (body)#9e3d2e
  • mud brick dark — floor, shop plinths and partitions, roof slab, blind arches (base)#63261d
  • mud brick light — arch frames, domes, finial caps, parapet coping (trim)#c66253
  • indigo — tile frieze, drum tile bands, carpets (accent)#2d2d76
  • indigo light — frieze diamonds, pots, carpets (accent)#4848a8
  • saffron — frieze diamonds, dome finials, lanterns, spice (accent)#eead2b
  • carpet red — hanging carpets, carpet stacks, spice (cloth)#c32222
  • warm white — sacks, pots (cloth)#f2ede2
  • dark wood — shutters, benches, shelves, spouts, beam ends, lantern rods (structure)#3d2a1c
  • soot black — shop back walls, vents, shutter seams, lantern caps (shadow)#1b1b22
  • mid grey — shutter hasps (trim)#7d828c

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/silk-road-caravanserai-bazaar-arcade/aba6445747/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Bazaar arcade for the Silk Road Caravanserai kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Silk Road Caravanserai kit (Low-poly style, flat-lowpoly direction): A walled inn for desert traders. Use ONLY the kit palette, by name: mud brick #9e3d2e, indigo #2d2d76, saffron #eead2b, carpet red #c32222, mud brick dark #63261d, indigo dark #18183f, mud brick light #c66253, indigo light #4848a8, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `goodsOnSale` (0–1, default 0.5) for the kit's "Goods on sale" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family scenes
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 9

  • Bazaar arcade
  • Arcade and end walls
  • Arch frames and tile frieze
  • Shop niches
  • Roof and parapet
  • Domes
  • Shop shutters
  • Goods on sale
  • Lanterns

Note: Size: 16.2 m wide (X) × 7.75 m deep (Z, including the rain spouts and beam ends; the walls are 7.0 m deep) × 7.36 m tall to the dome finials. Walls are 4.8 m high, each bay is 3.6 m wide, and the arcade arches are 2.6 m wide × about 3.9 m to the apex. The origin is at the bottom centre, everything rests on y = 0, and the arcade faces +Z. The GLB has 4,148 triangles in 31 meshes. It is static and carries no animation clip. Every material is named exactly after a kit palette colour. 11 of the 12 kit colours are used; indigo dark has no role on this piece. The exporter writes one material per mesh, so a colour name can appear on several materials; recolour by name. goodsOnSale (the kit's 'Goods on sale' knob) sets how many shops are trading: round(goodsOnSale × bays), opened from the centre out (2 of 4 at the default). Each open shop gets stocked shelves, a carpet stack, a bench of spice sacks, a hanging carpet and a carpet pile under the arcade; the rest are shuttered. At 0 the 'goods' part is absent, and at 1 the 'shutters' part is absent. bayCount (3–6) sets the street length and the dome count. wallHeight (4.4–5.4 m) raises the walls and arches together. The GLB bakes all params at their defaults. They only change the geometry when the scene is rebuilt in the viewer, and only the defaults were rendered and checked. glb-lint: 0 errors and 5 warnings, all expected: per-mesh duplicate palette materials (so the material count is over the direction's 10), deliberately non-indexed geometry for hard flat facets, nested sibling meshes such as the frieze on the wall, and a 7.4 m height against the direction's 1 m reference. plan-check rejects only the hyphenated library part ids, because its regex does not allow hyphens. The same plan with the slug de-hyphenated passes. three-check and the GLB reload keep all 9 ids.

About the Bazaar arcade 3D model

Bazaar arcade is a free low-poly 3D model from the Silk Road Caravanserai set. It measures 16 m × 7.4 m × 7.8 m (W × H × D) at real-world scale and is built from 4,148 triangles across 31 meshes, with 9 named parts. Download the 318 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Bazaar arcade 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 318 KB: 4,148 triangles, 12,444 vertices and 31 materials, modelled in metres at 16 m × 7.4 m × 7.8 m.
Can I animate Bazaar arcade?
It ships as a static mesh. Its 9 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Bazaar arcade 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #16 of 1218.