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Motel wing

A low-poly single-storey roadside motel wing: five rooms, each with a cherry-red door beside a shuttered window and an AC box, behind a covered walkway on chrome posts, under a red-fascia roof with a blank arrow sign on top.

Motel wing 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
1,800
Vertices
5,400
Meshes · materials
22 · 22
Size (W × H × D)
21 m × 6.6 m × 11 m
File
GLB · 145 KB
Animation
Static
Collection
Roadside Diner

Palette · named materials

  • warm white: walls, walkway soffit#f2ede2
  • cherry red: fascia, doors, arrow sign#c32222
  • cherry red dark: post bases#821717
  • desert tan: pilasters and base band#bf9769
  • mid grey: roof, slab and walkway#7d828c
  • mint: shutters, fascia pinline, sign outline#90d5b3
  • chrome: posts, AC units#cad1d8
  • chrome dark: AC grilles, lamp backplates#9eabb7
  • chrome light: door and window frames, knobs, lamps, sign bulbs#f7f7f8
  • soot black: window glass, roof vents, sign legs#1b1b22

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/roadside-diner-motel-wing/cb3abf21eb/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Motel wing for the Roadside Diner kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Roadside Diner kit (Low-poly style, flat-lowpoly direction): A lonely stop on a long road. Use ONLY the kit palette, by name: chrome #cad1d8, cherry red #c32222, mint #90d5b3, desert tan #bf9769, chrome dark #9eabb7, cherry red dark #821717, chrome light #f7f7f8, cherry red light #db5757, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `era` (0–1, default 0.5) for the kit's "Era" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family scenes
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 10

  • Motel wing
  • Walkway slab
  • Room block walls
  • Roof and fascia
  • Walkway posts
  • Room doors
  • Windows and shutters
  • AC units and lamps
  • Roof vents
  • Arrow sign

Note: Size: 20.76 m long (X) × 10.56 m deep (Z) × 6.62 m tall to the top of the roof sign. At defaults there are 5 rooms of 4.0 m, a 3.0 m storey on a 0.15 m slab, a 7.5 m deep room block and a 2.4 m covered walkway. The ridge is about 4.4 m high. The doors face +Z, the origin is at the bottom centre and the model rests on y = 0 (the slab is the only ground contact). The exported model has 1,800 triangles in 22 meshes and is static, with no animation clip. Every material is named exactly after a kit palette colour; 10 of the 12 are used (cherry red light and dark wood are not). The exporter writes one material per mesh, so the same colour name appears on several materials: recolour by name. Params are baked into the GLB at their defaults and only change the model when the scene is rebuilt in the viewer. era (the kit's 'Era') runs from a 1950s pitched roof with overhanging eaves (0: 1.2 m rise, 0.4 m fascia) to a 1970s flat roof behind a 0.8 m fascia and a small parapet (1). rooms sets 3–8 rooms, roomWidth sets 3.4–4.8 m per room (the windows narrow to fit beside the door), and walkway sets the depth of the covered walkway. Only the default params were rendered and checked; the extremes were checked on paper for clearances but not captured. glb-lint: 0 errors and 6 heuristic warnings. Two come from the per-mesh materials (material count and duplicates). One flags non-indexed geometry, which is deliberate flat shading. One flags overlaps where walls, pilasters, posts and bases nest, which is deliberate. One flags the roof vents as 'detached': they are sunk into the roof. One flags the 6.62 m height against a generic 1 m reference. The verdict reads UNVERIFIED only because no host requirements contract was supplied. plan-check passes except for its part-id regex, which rejects the hyphens in the slug-based ids this library requires. With the ids substituted it passes. three-check accepts the real ids, and all 10 survive the GLB reload.

About the Motel wing 3D model

Motel wing is a free low-poly 3D model from the Roadside Diner set. It measures 21 m × 6.6 m × 11 m (W × H × D) at real-world scale and is built from 1,800 triangles across 22 meshes, with 10 named parts. Download the 145 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Motel wing 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 145 KB: 1,800 triangles, 5,400 vertices and 22 materials, modelled in metres at 21 m × 6.6 m × 11 m.
Can I animate Motel wing?
It ships as a static mesh. Its 10 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Motel wing 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #26 of 933.