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Highway tiles

A low-poly 4 × 4 m tile of lonely two-lane desert highway: dark asphalt with a warm-white centre dash, sand-filled cracks, a chrome reflector stud and sand blown across the lanes. Its edges are flat and the dash repeats every tile, so copies tile seamlessly in every direction.

Highway tiles 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
478
Vertices
1,434
Meshes · materials
7 · 7
Size (W × H × D)
4.0 m × 14 cm × 4.0 m
File
GLB · 43 KB
Animation
Static
Collection
Roadside Diner

Palette · named materials

  • asphalt deck (soot black)#1b1b22
  • centre-line paint (warm white)#f2ede2
  • gravel sub-base, sand-filled cracks, sand drifts (desert tan)#bf9769
  • sun-bleached patches, old road only (mid grey)#7d828c
  • reflector stud housing (chrome light)#f7f7f8
  • reflector lenses (cherry red)#c32222

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/roadside-diner-highway-tiles/df5fcdc32f/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Highway tiles for the Roadside Diner kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. Make it a ground piece on an exact 4 × 4 m footprint with flat edges at y = 0 that tile seamlessly with its neighbours in every direction; origin at the tile centre. This is one part of the Roadside Diner kit (Low-poly style, flat-lowpoly direction): A lonely stop on a long road. Use ONLY the kit palette, by name: chrome #cad1d8, cherry red #c32222, mint #90d5b3, desert tan #bf9769, chrome dark #9eabb7, cherry red dark #821717, chrome light #f7f7f8, cherry red light #db5757, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `era` (0–1, default 0.5) for the kit's "Era" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family scenes
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 7

  • Highway tile
  • Gravel sub-base
  • Asphalt deck
  • Centre line
  • Reflector studs
  • Cracks and patches
  • Blown sand

Note: Size: exactly 4.00 × 4.00 m footprint and 0.14 m tall at the reflector stud. The asphalt surface is at 0.12 m over a 0.06 m desert-tan gravel layer that shows on the cut edges. The origin is at the tile centre, the bottom rests on y = 0, the road runs along Z and the front faces +Z. How it tiles: the tile is centred on the dashed centre line and carries the inner 2 m of each lane. Copies placed side by side along X give 4 m lanes (a real US highway lane is 3.6–3.7 m). Copies along Z continue the dash rhythm, because the dash period is exactly 4 m (a 1.5 m dash and a 2.5 m gap; the real US rhythm is 3 m and 9 m). The asphalt rim is exactly flat, only interior facets dip up to 5 mm, and every surface mark stays at least 0.18 m inside the border. The GLB is baked at the default params: 478 triangles, 7 meshes, static, with no animation clip. Every material is named after its kit palette colour, so you can recolour by name. The exporter writes one material per mesh, so 'desert tan' appears more than once. Era (the kit's 'Era' knob): at 0 you get an old, sun-baked road with more sand-filled cracks, mid-grey patches in the wheel paths (below 0.35) and chipped, partly worn paint. At 1 you get a freshly resurfaced road with crisp paint, two reflector studs and no cracks. The studs part exists only for era ≥ 0.35 and the patches only below 0.35, so those values change the part and material list. dashLength, sandDrift and seed rebuild the surface in the viewer only. glb-lint: 0 errors and 5 heuristic warnings, all expected: duplicate 'desert tan' materials; non-indexed flat-shaded geometry; the stud lens overlaps its housing by design; the surface marks are seated a few mm into the deck, so they register as 'detached'; and the height sits below the direction's 1 m reference because this is a ground tile. Plan-check rejects the hyphenated library part ids, because its regex allows no hyphen in the first segment. That is its only complaint: a de-hyphenated copy of the plan passes. three-check and the GLB carry the ids correctly.

About the Highway tiles 3D model

Highway tiles is a free low-poly 3D model from the Roadside Diner set. It measures 4.0 m × 14 cm × 4.0 m (W × H × D) at real-world scale and is built from 478 triangles across 7 meshes, with 7 named parts. Download the 43 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Highway tiles 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 43 KB: 478 triangles, 1,434 vertices and 7 materials, modelled in metres at 4.0 m × 14 cm × 4.0 m.
Can I animate Highway tiles?
It ships as a static mesh. Its 7 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Highway tiles 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #22 of 933.