Fish traps
A low-poly bamboo fish trap standing in a patch of shallow delta river water: a round stake pound with woven slat screens, a V-shaped leader fence that funnels fish into its gate, and conical woven basket traps — one set in the pound's exit, one drying on a pole rack, one floating on a line.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 4,850
- Vertices
- 14,550
- Meshes · materials
- 27 · 27
- Size (W × H × D)
- 3.5 m × 2.1 m × 3.9 m
- File
- GLB · 365 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- River Delta
Palette · named materials
- water surface and sides (sky blue)#2e67b8
- river-bed band and patch bottom (muddy brown dark)#15120e
- stakes, rails, rack, basket hoops and tail knots (dark wood)#3d2a1c
- tide band on stakes and poles (muddy brown)#43372d
- screen slats, basket bands, ropes (muddy brown light)#6d5d50
- accent slats and basket bands (bright boat colours)#b39d80
- basket funnel throats (soot black)#1b1b22
- line float (warm white)#f2ede2
- marker fronds (palm green)#3a883a
- marker fronds (palm green light)#5db15d
- marker frond bud (palm green dark)#235223
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/river-delta-fish-traps/1328ddaa8a/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Fish traps for the River Delta kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the River Delta kit (Low-poly style, flat-lowpoly direction): Stilt houses and floating trade. Use ONLY the kit palette, by name: muddy brown #43372d, palm green #3a883a, bright boat colours #b39d80, sky blue #2e67b8, muddy brown dark #15120e, palm green dark #235223, muddy brown light #6d5d50, palm green light #5db15d, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `waterLevel` (0–1, default 0.5) for the kit's "Water level" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Direction: Low-poly · family products
- three-check PASS · glb-lint PASS
Named parts · 8
- Fish traps
- River water patch
- Bamboo stakes
- Woven screens and rails
- Pound basket trap
- Drying rack and basket
- Floating basket trap
- Marker pole
Note: Size: about 3.5 m wide (x) × 3.9 m deep (z) × 2.14 m tall to the marker-pole bud at the defaults; origin at the bottom centre, the water patch rests on y = 0, and the trap's V entrance faces +Z. The pound is 1.32 m across; stakes stand about 1.55 m above the river bed. The water is a solid, opaque oval slab (not a transparent plane) that carries the scene. waterLevel (the kit's 'Water level') sets the water surface from 0.25 m to 0.65 m; the stakes stay fixed on the bed while the screens, rails, tide bands and the three baskets follow the waterline. wingLength sets the leader fence wings from 0.6 to 1.4 m; stakeHeight sets the stake height (never below waterline + 0.7 m); trapCount shows 1–3 basket traps (pound basket only, + drying rack, + floating basket). Params are baked into the GLB at their defaults. The GLB has 4,850 triangles in 27 meshes, is static and carries no animation clip; three-check's ~5.1k figure includes the viewer's staging ground, which is not exported. Every material is named exactly after a kit palette colour (11 of the 12; mid grey is unused). The exporter writes one material per mesh, so some names repeat; recolour by name. glb-lint reports 0 errors and only heuristic warnings (non-indexed flat-shaded primitives, duplicate same-name materials, overlapping part boxes, model taller than the 1 m reference). plan-check rejects the hyphenated slug part ids the library mandates; a copy with the ids de-hyphenated passes, and three-check accepts the hyphenated ids.
About the Fish traps 3D model
Fish traps is a free low-poly 3D model from the River Delta set. It measures 3.5 m × 2.1 m × 3.9 m (W × H × D) at real-world scale and is built from 4,850 triangles across 27 meshes, with 8 named parts. Download the 365 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.
- Is the Fish traps 3D model free for commercial use?
- Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
- What file format is it, and how big is it?
- A single binary glTF 2.0 file (.glb), 365 KB: 4,850 triangles, 14,550 vertices and 27 materials, modelled in metres at 3.5 m × 2.1 m × 3.9 m.
- Can I animate Fish traps?
- It ships as a static mesh. Its 8 named parts are separate nodes, so you can move or animate each one in your engine.
- Which engines and tools can open it?
- Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
- How was the Fish traps 3D model made?
- Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.
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Free under the 1DesignTool 3D library license. Model #2 of 1028.