Red Panda
An adult red panda standing on a mossy log, its ringed red-and-buff tail raised behind it. Real scale, a sculpted continuous body with procedural fur textures, fur cards, wet eyes, claws and whiskers.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 111,432
- Vertices
- 130,088
- Meshes · materials
- 11 · 8
- Size (W × H × D)
- 32 cm × 75 cm × 1.2 m
- File
- GLB · 8.2 MB
- Animation
- Static
- Style
- Realistic
- Collection
- Animals
Palette · named materials
- fur#772A13
- fur-flank#8B361C
- fur-face#A34A23
- fur-white#E4DCCD
- fur-dark#1E1512
- tear-stripe#5C210F
- tail-ring-dark#722A15
- tail-ring-buff#BF9462
- skin#1B1617
- eye#3A2114
- claw#CFC2AE
- bark#5B4636
- moss#3E5A1E
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/red-panda/b6d19ad658/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
A realistic adult red panda (Ailurus fulgens) standing on a mossy log, bushy tail raised behind it. Anatomy: about 0.6 m body plus a 0.45 m tail, rounded head, white-edged triangular ears, a white face with rusty 'tear' stripes running from the eyes to the mouth, a dark nose, black legs and belly, semi-retractile claws. Coat: thick rusty-red fur on the back, the tail ringed with alternating red and buff bands; long soft fur clumping on the tail and cheeks. The mossy log is part of the model. Hard requirement: the exported GLB must contain more than 20,000 triangles — measure it before delivering; a lighter model is rejected.
- Agent: Cursor Agent · Auto in 1DesignTool
- Direction: Realistic · family characters
- three-check PASS · glb-lint PASS
Named parts · 11
- Red panda
- Body
- Left eye
- Right eye
- Claws
- Whiskers
- Coat fur
- Face and ear fur
- Tail fur
- Mossy log
- Moss
Note: Exported GLB: 111,432 triangles (body sculpt 58,922 incl. refined head, muzzle, ears and toes; fur cards 33,292 — tail 20,440, coat 9,618, face/ears 3,234; log 10,170; moss 4,400; eyes 2,944; claws 1,200; whiskers 504), 8.2 MB, 8 materials, 9 embedded textures: body and log each get 2048² JPEG base colour, 2048² JPEG tangent-space normal and 2048² JPEG ORM (AO/roughness/metal), plus a 1024×512 PNG strand atlas for fur cards, a 512×128 PNG moss atlas and a 512×256 JPEG eye texture. Everything is generated by code at build time (SDF sculpt → surface nets → refine → auto-UV atlas → GPU bake); no external assets. Deviations: (1) part ids use the prefix 'redpanda.' with underscores (e.g. redpanda.eye_left) because the kit's plan-check id pattern rejects hyphens, so 'red-panda.body' is 'redpanda.body'. (2) The log rests on y = 0 and the paws stand on the log's measured top surface (~0.279 m), not on y = 0; each paw is offset individually so all four soles touch the bark. heightMeters (0.75) is the full model including log and raised tail. (3) Static sculpt, no skeleton or skinning; fur is alpha-tested cards, not strands or shells, so the tail silhouette still reads as layered flat cards with fairly hard ring edges, and the torso is smoother and more tubular in profile than a real coat. (4) The design-kit gate's craft rows fail by construction: the craft contract ships only humanoid packs (lacquer-toy, naturalistic-human) that need a humanoid rig and performance, which a static quadruped cannot honestly declare; the plan keeps family 'characters' with a static-sculpt craft note. glb-lint has 0 errors; its advisory warnings (8 materials and 111k triangles above the soft-clay base defaults, nested part bounds, height vs. a generic 0.2 m guess) are expected for this subject and overridden in design-plan.md.
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