Panther Chameleon
An adult male panther chameleon gripping a leafy twig, with its tail curled into a spiral and one eye turret looking forward while the other looks back. Turquoise granular skin with red-orange bars and a white lateral stripe, built entirely from code.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 115,669
- Vertices
- 61,330
- Meshes · materials
- 17 · 5
- Size (W × H × D)
- 10 cm × 12 cm × 48 cm
- File
- GLB · 7.6 MB
- Animation
- Static
- Style
- Realistic
- Collection
- Animals
Palette · named materials
- skin#14ad91
- skin-bars#cb3025
- skin-bar-rim#ef7d2c
- skin-stripe#efeee0
- skin-back#58b957
- eye#c4923a
- claw#cbb68a
- bark#6a5847
- leaf#3d7330
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/panther-chameleon/6f71d2b7df/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
A realistic adult male panther chameleon (Furcifer pardalis) gripping a twig, tail curled into a spiral, one eye turret looking forward and one back. Anatomy: about 0.45 m long including the tail, a ridged casque on the head, independently rotating cone-shaped eye turrets with small pupils, zygodactyl feet (toes fused into two opposed bundles) gripping the twig, a laterally compressed body with a serrated dorsal crest. Skin: bumpy granular scales; vivid turquoise-green body with red and orange vertical bars and a white lateral stripe. The twig with a few leaves is part of the model. Hard requirement: the exported GLB must contain more than 20,000 triangles — measure it before delivering; a lighter model is rejected.
- Agent: Cursor Agent · Auto in 1DesignTool
- Direction: Realistic · family characters
- three-check PASS · glb-lint UNVERIFIED (0 errors, 2 warnings; no requirements contract supplied)
Named parts · 20
- Panther chameleon
- Body (head, trunk, tail)
- Dorsal crest
- Left eye turret (forward)
- Left turret skin
- Left pupil and cornea
- Right eye turret (back)
- Right turret skin
- Right pupil and cornea
- Front left leg
- Front right leg
- Hind left leg
- Hind right leg
- Front left foot
- Front right foot
- Hind left foot
- Hind right foot
- Claws
- Twig
- Leaves
Note: Exported GLB: 115,669 triangles, 17 meshes, 5 materials (skin, eye, claw, bark, leaf), 8,012,904 bytes. Textures are 9 JPEGs, all generated in code: skin atlas colour/normal/ORM at 2048², bark at 1024² (repeat-wrapped) and leaf at 512². ORM packs AO in R, roughness in G and metalness (0) in B. Size about 0.45 m along the spine including the tail; overall bounds about 0.10 × 0.123 × 0.48 m including the twig. The animal's body (head, trunk and tail) is one continuous swept, sculpted mesh. Legs, feet, eye turrets, crest and claws are separate meshes embedded into it, so glb-lint flags 22 intended sibling overlaps. Granular scales and tubercles exist only in the normal and colour maps; silhouette bumps are limited to the crest cones and analytic sculpt. Static pose: no rig, no skin deformation, and the toes do not deform around the twig (they are curved sweeps). Eyes use a clearcoat physical material with vertex-coloured iris and pupil, not a refractive lens. The triangle count is above the soft-clay direction budget of 60k (a warning only), deliberately, for the body and foot density. Plan-check conflicts left as is: the brief's hyphenated part ids fail the kit's id regex, and the kit wants a craft document for family 'characters' that this kit does not provide. Both are documented in design-plan.md; three-check still matched all 20 planned ids.
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All of Animals →Free under the 1DesignTool 3D library license. Model #4 of 138.







