Highland Cow
A realistic Scottish Highland cow standing calmly with its head lowered: a deep, stocky body sculpted as one signed-distance surface, a long shaggy ginger coat of wavy hair cards with dark roots and bleached tips, a dossan fringe hiding the eyes, cream-to-black upturned horns, a wet dark nose and cloven hooves. Real scale, fully procedural geometry and textures.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 108,743
- Vertices
- 79,511
- Meshes · materials
- 13 · 6
- Size (W × H × D)
- 1.2 m × 1.5 m × 2.2 m
- File
- GLB · 6.7 MB
- Animation
- Static
- Style
- Realistic
- Collection
- Animals
Palette · named materials
- fur#ffffff
- skin#ffffff
- horn#ffffff
- eye#150d0a
- fur-locks#ffffff
- claw#ffffff
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/highland-cow/bf1a0399f8/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
A realistic Highland cow (Scottish Highland cattle) standing calmly, head slightly lowered. Anatomy (real proportions): about 1.2 m at the shoulder, stocky deep body, short sturdy legs with cloven hooves, a broad head with long, wide-sweeping upturned horns (pale cream fading to dark tips), a wet dark nose with nostrils, and eyes hidden behind a thick fringe (the 'dossan') of long hair falling over the forehead. Coat: a long, shaggy double coat in ginger-red, wavy and parted along the spine, hanging in thick locks from the flanks, belly and neck, shorter on the legs; locks modelled as clumped hair cards or sculpted strands where they hang free so the silhouette reads shaggy; lighter tips and darker roots. Hard requirement: the exported GLB must contain more than 20,000 triangles — measure it before delivering; a lighter model is rejected.
- Agent: Cursor Agent · Auto in 1DesignTool
- Direction: Realistic · family characters
- three-check PASS — 22 checks, 0 failed, 60 captures (1280x800 and 390x844) · glb-lint 0 errors, 4 warnings (soft-clay material count and 60k triangle budget, both overridden in the plan; detached-parts heuristic for the head group; figurine-scale heuristic vs real 1.53 m)
Named parts · 10
- Highland Cow
- Body
- Head
- Wet nose
- Horns
- Eyes
- Ears
- Forelock (dossan)
- Hooves
- Coat
Note: Triangle count: 108,743 in the exported GLB (coat 54.7k, body 21.6k, head 13.3k, nose 3.0k; horns, hooves, ears, eyes and forelock make up the rest).GLB size 6.9 MB, 6 materials, 15 textures. Texture sizes: fur 1024², lock atlas 1024² (ORM 512²), skin 1024², horn 512×1024, hoof 512×256; all below the 2048² cap.Colour and ORM maps are JPEG, with one exception: the fur-lock base colour is a PNG because its alpha channel cuts out the lock shapes. Normal maps are PNG.The coat is about 2,850 alpha-tested hair cards (V-folded ribbons) rather than individual strands. Viewed very close, cards show stepped edges, and small dark gaps show between forelock locks.heightMeters is the top of the horns (1.53 m). The withers stand about 1.2 m.Part ids: the kit's id pattern forbids hyphens, so the plan's scene block and the three-check gate track the cow.* mesh ids. The highland-cow.* library ids live on the named, registered parent groups and survive into the GLB.The plan's craft block is marked not-applicable: the kit's craft bundle targets rigged humanoids, and this is a static quadruped with a no-op evaluatePose.The eyes are modelled but sit hidden behind the dossan, as the brief requires. The head joins the neck as a separate mesh tucked into the body surface, not as one continuous surface with it.
More like this
All of Animals →Free under the 1DesignTool 3D library license. Model #3 of 117.





