Giraffe
Adult Masai giraffe (Giraffa tippelskirchi) standing with its neck raised and head turned slightly, 5.2 m to the ossicones. One continuous SDF-sculpted body, a finer-meshed head from the same field, cloven hooves, cupped ears, glossy dark eyes with lashes, tufted ossicones, a dark mane, a tail with a black tassel, and a procedurally baked jagged leaf-patch coat.

Left rail: colours and the 0 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 136,039
- Vertices
- 78,365
- Meshes · materials
- 16 · 6
- Size (W × H × D)
- 88 cm × 5.2 m × 3.9 m
- File
- GLB · 5.5 MB
- Animation
- Static
- Style
- Realistic
- Collection
- Animals
Palette · named materials
- fur#ffffff
- eye#ffffff
- hair#17110d
- tongue#2f2838
- hoof#ffffff
- mane#ffffff
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/giraffe/4436d1c540/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
A realistic adult Masai giraffe (Giraffa tippelskirchi) standing, neck raised, head turned slightly. Anatomy: about 5.2 m tall to the ossicones, very long neck with a short dark mane along its back, sloping back from high shoulders to low rump, long slender legs with cloven hooves, two hair-tufted ossicones, large dark eyes with long lashes, a long dark prehensile tongue tip just visible, tail with a black tassel. Coat: jagged, leaf-like chestnut patches separated by cream lines, smaller patches on the legs fading to cream below the knees. Hard requirement: the exported GLB must contain more than 20,000 triangles — measure it before delivering; a lighter model is rejected.
- Agent: Cursor Agent · Auto in 1DesignTool
- Direction: Realistic · family characters
- three-check PASS — 22 checks, 0 failed, 60 captures (1280x800 + 390x844) · glb-lint 0 errors, 5 warnings (soft-clay base defaults: 0.2 m reference height, 60k triangle budget, 5 materials — superseded by direction3d_overrides; body/hoof and body/mane bbox overlap is intended nesting; tongue is parented to the head and exits the mouth)
Named parts · 17
- Giraffe
- Body
- Head
- Left eye
- Right eye
- Eyelashes
- Left ear
- Right ear
- Ossicone tufts
- Tongue
- Mane
- Tail
- Tail tassel
- Front left hoof
- Front right hoof
- Hind left hoof
- Hind right hoof
Note: Triangles in dist/model.glb: 118,471 (measured by glb-lint). Rough split: body 50k, head 35.5k, 4 hooves 18.9k, ears 3.1k, eyes ~3.8k, tail 0.9k, plus strand hair for the tail tassel, ossicone tufts, lashes and mane cards.Textures: one 2048×2048 atlas set for the fur, hooves, ears and tail — base colour (JPEG, sRGB), tangent normal (JPEG) and ORM (JPEG, R=AO, G=roughness, B=metalness 0); a 256×256 iris map (JPEG); a 256×256 mane strand map (PNG, alpha-tested). GLB size 5.8 MB.Everything is generated by code in assets/three/: an SDF body meshed with surface nets, an automatic UV atlas, and a coat baked from 3D (surface Voronoi with domain warp, star notches, leg fade, face zones, LIC hair streaks, SDF ambient occlusion). No scanned, downloaded or stock data.Scale: metres, +Y up, facing +Z, feet on y=0, 5.2 m to the ossicone tops (bounds reach 5.228 m because of the ossicone hair tufts).Not reached: no fur shells or groomed body hair. Short coat hair comes from the normal map and colour streaks, so silhouettes stay smooth except where strands exist (mane, tassel, tufts, lashes).Not reached: static only. No skeleton, skin or animation clip; evaluatePose is a no-op. The craft block in design-plan.md is a static-stand placeholder because the craft compiler only supports humanoids.Simplified anatomy: hooves and ears are separate meshes placed against the body, not welded into it; the mouth is a carved slit with a tongue tip, with no teeth or inner mouth; the eyes are spheres with a painted iris and no separate cornea.Coat pattern: aims for Masai-style jagged, leaf-like patches. It is procedural, so it is not tied to the markings of any real individual, and some patches still read more polygonal than a real Masai coat.
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