FREEcommercial use · no sign-up

Water tiles

A low-poly 4 × 4 m tile of fishing-harbour water that repeats seamlessly in every direction. A faceted swell in three sea blues with white crests carries a fisherman's rope float line and a black-flagged dahn buoy.

Water tiles 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
1,854
Vertices
5,562
Meshes · materials
12 · 12
Size (W × H × D)
4.0 m × 1.8 m × 4.0 m
File
GLB · 141 KB
Animation
Static
Collection
Fishing Harbour

Palette · named materials

  • sea blue — main water surface and cut faces (water)#2e67b8
  • sea blue dark — swell troughs and the buoy's waterline band (water)#1f457a
  • sea blue light — swell crests (water)#6190d1
  • warm white — whitecap facets and alternate net floats (foam)#f2ede2
  • grey stone — harbour-bed band and tile bottom (earth)#9c958b
  • rope tan — float line, cork buoy float and lashing (rope)#bf9769
  • soot black — alternate net floats and the buoy flag (accent)#1b1b22
  • dark wood — dahn buoy pole (wood)#3d2a1c

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/fishing-harbour-water-tiles/a153e9ae59/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Water tiles for the Fishing Harbour kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. Make it a ground piece on an exact 4 × 4 m footprint with flat edges at y = 0 that tile seamlessly with its neighbours in every direction; origin at the tile centre. This is one part of the Fishing Harbour kit (Low-poly style, flat-lowpoly direction): Boats, nets and a sea wall. Use ONLY the kit palette, by name: sea blue #2e67b8, boat colours #988e81, rope tan #bf9769, grey stone #9c958b, sea blue dark #1f457a, boat colours dark #70685c, sea blue light #6190d1, boat colours light #b6b3af, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `tide` (0–1, default 0.5) for the kit's "Tide" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family scenes
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 5

  • Water tile
  • Harbour water
  • Whitecap crests
  • Net float line
  • Dahn buoy

Note: Size at the defaults: an exact 4 m × 4 m footprint (x × z). The water slab is flat on y = 0, its mean surface sits at 0.45 m, and the swell is ±0.1 m. The dahn buoy's pole top is the highest point, at 1.85 m. The origin is at the tile centre on y = 0, and the front faces +Z. Tiling: the swell is a sum of plane waves with whole-number cycles per 4 m in x and z. Each edge's surface profile, colour bands, whitecaps and facet pattern therefore match the opposite edge exactly, so the tiles repeat in every direction without a seam. The float line and buoy stay inside the footprint. tide (the kit's 'Tide') raises the mean water surface from 0.25 m at 0 to 0.65 m at 1, and the float line and buoy ride whatever surface results. The buoy float's keel shortens at low tide so it never goes below y = 0. waveHeight scales the swell, whitecaps widens the crest streaks, and floatCount sets the number of corks (3 to 11). Params are baked into the GLB at their defaults. They change the geometry only when the scene is rebuilt in the viewer. The GLB has 1,854 triangles in 12 meshes, counted from the GLB accessors. It is static, carries no animation clip, and its normals are baked flat (non-indexed). Every material is named exactly after a kit palette colour; 8 of the 12 colours are used. The exporter writes one material per mesh, so recolour by name. The all-min and all-max param sets were each rendered, and both passed three-check (2,016 and 2,272 viewer triangles, which include about 290 staging triangles). glb-lint: 0 errors. Its warnings are expected for this build: non-indexed flat shading, and 'detached' heuristics because the whitecaps, floats and buoy sit on the water surface rather than on the ground plane. plan-check rejects only the hyphenated library part ids, because its regex allows no hyphen. The same plan passes with the slug de-hyphenated, and three-check and the GLB keep all 5 ids. One fix round: the hero was framed looser so the near tile corner stays in frame, and the whitecaps were narrowed so the white corks stand out from them.

About the Water tiles 3D model

Water tiles is a free low-poly 3D model from the Fishing Harbour set. It measures 4.0 m × 1.8 m × 4.0 m (W × H × D) at real-world scale and is built from 1,854 triangles across 12 meshes, with 5 named parts. Download the 141 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Water tiles 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 141 KB: 1,854 triangles, 5,562 vertices and 12 materials, modelled in metres at 4.0 m × 1.8 m × 4.0 m.
Can I animate Water tiles?
It ships as a static mesh. Its 5 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Water tiles 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #20 of 1755.