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Ropes

A low-poly quayside rope set for the Fishing Harbour kit. A tan mooring hawser is eye-spliced over a black cast-iron bollard and runs across a granite kerb slab into a flat Flemish coil, with its sea-wet inner turns darker. A stacked hank of blue line with tie wraps lies beside it.

Ropes 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
4,180
Vertices
12,540
Meshes · materials
13 · 13
Size (W × H × D)
1.6 m × 66 cm × 1.2 m
File
GLB · 306 KB
Animation
Static
Collection
Fishing Harbour

Palette · named materials

  • rope tan — dry hawser, eye and coil turns (body)#bf9769
  • boat colours dark — sea-wet coil turns (body)#70685c
  • soot black — cast-iron bollard (body)#1b1b22
  • mid grey — granite quay slab (base)#7d828c
  • grey stone — mortar joint (trim)#9c958b
  • boat colours light — bollard flange bolts (metal)#b6b3af
  • sea blue — polypropylene line hank (accent)#2e67b8
  • sea blue dark — hank tie wraps (accent)#1f457a
  • warm white — rope-end whippings and splice serving (trim)#f2ede2

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/fishing-harbour-ropes/2cae0f42d3/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Ropes for the Fishing Harbour kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Fishing Harbour kit (Low-poly style, flat-lowpoly direction): Boats, nets and a sea wall. Use ONLY the kit palette, by name: sea blue #2e67b8, boat colours #988e81, rope tan #bf9769, grey stone #9c958b, sea blue dark #1f457a, boat colours dark #70685c, sea blue light #6190d1, boat colours light #b6b3af, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `tide` (0–1, default 0.5) for the kit's "Tide" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family products
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 7

  • Ropes
  • Granite quay slab
  • Mooring bollard
  • Eye splice
  • Hawser
  • Flemish coil
  • Blue line hank

Note: Size: 1.60 m wide × 1.24 m deep × 0.66 m tall. The granite kerb slab is 0.16 m thick and the bollard stands 0.50 m on it. The default hawser is 34 mm thick and the Flemish coil is about 0.6 m across. The origin is at the slab's bottom centre and the model rests on y = 0, front toward +Z. No water or boat is included. tide (the kit's 'Tide') sets how much of the coil came back sea-wet: from the bitter end outward, up to 80% of the coil turns darken to boat colours dark. It changes colour only, not geometry. coilTurns (4–8) sets the turns in the Flemish coil, ropeDiameter (24–40 mm) sets the hawser and coil rope thickness, and hankLoops (3–8) sets the loops in the blue hank. The GLB has 4,180 triangles in 13 meshes (counted from the GLB accessors), is static and carries no animation clip. Normals are baked flat (non-indexed). three-check's ~4.47k figure includes the viewer's staging ground, which is not exported. Every material is named exactly after a kit palette colour, and 9 of the 12 are used. The exporter writes one material per mesh, so a colour name can appear on several materials; recolour by name. Params are baked into the GLB at their defaults and change the model only when the scene is rebuilt in the viewer. Both extremes passed three-check with all 7 part ids: all-min (tide 0, 4 turns, 24 mm, 3 loops) and all-max (tide 1, 8 turns, 40 mm, 8 loops). At all-max, the coil's outer turn just touches the hank. glb-lint: 0 errors and 5 expected heuristic warnings. They cover the material count and duplicate names (one material per mesh), non-indexed flat shading, nested parts (bolts on the bollard, the splice sleeve on the eye), and a 'detached' flag on the hawser, which meets the coil and eye in other part groups. plan-check rejects only the hyphenated library part ids, because its regex allows no hyphen; the same plan passes with the slug de-hyphenated. Two fix rounds, both visual: (1) the slab became darker mid-grey granite and smaller, so it stands off the viewer's pale ground and the ropes fill it, and the hawser became thicker; (2) the hero framing was widened so the slab's front corner is not cropped.

About the Ropes 3D model

Ropes is a free low-poly 3D model from the Fishing Harbour set. It measures 1.6 m × 66 cm × 1.2 m (W × H × D) at real-world scale and is built from 4,180 triangles across 13 meshes, with 7 named parts. Download the 306 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Ropes 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 306 KB: 4,180 triangles, 12,540 vertices and 13 materials, modelled in metres at 1.6 m × 66 cm × 1.2 m.
Can I animate Ropes?
It ships as a static mesh. Its 7 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Ropes 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #10 of 1755.