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Slipway

A low-poly fishing-harbour boat slipway: a grooved concrete ramp runs down at 1 in 8 from a level landing between dry-stone side walls, with a rail track, a blue wheeled boat trolley roped to a hand winch, bollards, a rope coil and a striped tide gauge.

Slipway 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
2,192
Vertices
6,576
Meshes · materials
23 · 23
Size (W × H × D)
5.8 m × 3.0 m × 18 m
File
GLB · 174 KB
Animation
Static
Collection
Fishing Harbour

Palette · named materials

  • sea blue — boat trolley frame and guide posts (accent)#2e67b8
  • boat colours — ramp concrete core showing in the grip grooves, winch plinth (body)#988e81
  • rope tan — winch rope and rope coil (rope)#bf9769
  • grey stone — side walls and coping stones (stone)#9c958b
  • sea blue dark — winch frames, tide gauge bands (trim)#1f457a
  • boat colours dark — wet ramp slabs, coping and wall faces below the tide line (wet)#70685c
  • sea blue light — waterline collar on the tide gauge (accent)#6190d1
  • boat colours light — dry ramp slabs and landing (deck)#b6b3af
  • soot black — trolley wheels, bollards, winch crank (rubber)#1b1b22
  • warm white — tide gauge bands (paint)#f2ede2
  • mid grey — rails, alternate coping stones, winch drum, axle boxes (metal)#7d828c
  • dark wood — sleepers, cradle chocks and keel block (wood)#3d2a1c

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/fishing-harbour-slipway/b6c3accb49/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Slipway for the Fishing Harbour kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Fishing Harbour kit (Low-poly style, flat-lowpoly direction): Boats, nets and a sea wall. Use ONLY the kit palette, by name: sea blue #2e67b8, boat colours #988e81, rope tan #bf9769, grey stone #9c958b, sea blue dark #1f457a, boat colours dark #70685c, sea blue light #6190d1, boat colours light #b6b3af, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `tide` (0–1, default 0.5) for the kit's "Tide" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family scenes
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 8

  • Slipway
  • Concrete ramp and landing
  • Side walls and coping
  • Rails and sleepers
  • Boat trolley
  • Winch and rope
  • Bollards and rope coil
  • Tide gauge

Note: Size at the defaults: 5.78 m wide (x: a 4.5 m ramp between 0.6 m stone walls, plus coping overhang) × 18.32 m long (z: a 4 m landing plus a 14 m run at 1 in 8, and the tide gauge) × 3.02 m tall to the top of the winch. The landing slab is 2.05 m above y = 0, and the ramp ends in a 0.25 m toe on y = 0, which stands for the harbour bed. The sea end (ramp toe and tide gauge) faces +Z and the landing with the winch faces −Z. The origin is at the bottom centre of the footprint. No water is included. tide (the kit's 'Tide', 0 = low water, 1 = high water) sets the waterline: ramp slabs, coping stones and the wall faces below it turn wet-dark (boat colours dark), the gauge's sea-blue-light collar sits at it, and the trolley parks on the rails just above it. The trolley's cradle is empty: boats are separate kit parts. rampWidth widens the ramp, gradient sets the slope (1 in 6 to 1 in 12, which lengthens the ramp), and deckHeight raises the landing. Params are baked into the GLB at their defaults and change the geometry only when the scene is rebuilt in the viewer. The default build and both extremes passed three-check: all-min (tide 0, 3 m, 1 in 6, 1.5 m) and all-max (tide 1, 6 m, 1 in 12, 3 m, about 3.3k triangles). The GLB has 2,192 triangles in 23 meshes, is static and carries no animation clip. Normals are baked flat (non-indexed). Every material is named exactly after one of the 12 kit palette colours, and all 12 appear at the default. The exporter writes one material per mesh, so names repeat; recolour by name. glb-lint: 0 errors and 6 heuristic warnings, all expected: more than 10 materials and duplicate names (one material per mesh), non-indexed flat shading, overlapping sibling boxes (wet skins on the walls), the bollards and rope coil flagged as 'detached' because they stand on the landing slab, which belongs to another part, and the scale check for a subject taller than 1 m. plan-check rejects only the hyphenated library part ids, because its regex allows no hyphen. The same plan passes with the slug de-hyphenated. three-check and the GLB keep all 8 ids. One fix round, framing only: a looser hero so the sea end and the tide gauge clear the toolbar, and a wider top view.

About the Slipway 3D model

Slipway is a free low-poly 3D model from the Fishing Harbour set. It measures 5.8 m × 3.0 m × 18 m (W × H × D) at real-world scale and is built from 2,192 triangles across 23 meshes, with 8 named parts. Download the 174 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Slipway 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 174 KB: 2,192 triangles, 6,576 vertices and 23 materials, modelled in metres at 5.8 m × 3.0 m × 18 m.
Can I animate Slipway?
It ships as a static mesh. Its 8 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Slipway 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #18 of 1755.