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Harbour wall

A low-poly 6 m modular section of a dressed-stone fishing-harbour wall. The coursed mooring face carries timber fender piles, an iron ladder and darker wet stone below the tide mark, and the flagstone walkway on top has mushroom bollards with a mooring rope, a sea-side parapet with a lifebuoy and a blue harbour lamp, and rock armour at the seaward foot.

Harbour wall 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
3,712
Vertices
11,136
Meshes · materials
27 · 27
Size (W × H × D)
6.0 m × 7.2 m × 6.0 m
File
GLB · 376 KB
Animation
Static
Collection
Fishing Harbour

Palette · named materials

  • grey stone — dry wall blocks, hearting and parapet courses (body)#9c958b
  • boat colours — walkway flags and some wall blocks (deck)#988e81
  • boat colours light — quay and parapet copings, pale blocks and flags (trim)#b6b3af
  • boat colours dark — wet stone below the tide mark (stone)#70685c
  • mid grey — some wet blocks and armour rocks (stone)#7d828c
  • soot black — bollards, ladder, pile straps, lamp base and cap (metal)#1b1b22
  • dark wood — fender piles and the lifebuoy board (wood)#3d2a1c
  • rope tan — mooring rope loop and coil (rope)#bf9769
  • warm white — lantern and lifebuoy (glass)#f2ede2
  • sea blue — lifebuoy bands (accent)#2e67b8
  • sea blue dark — lamp post (accent)#1f457a
  • sea blue light — lantern glazing bars (accent)#6190d1

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/fishing-harbour-harbour-wall/d40895be31/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Harbour wall for the Fishing Harbour kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. It is a modular piece that snaps on a 1 m grid: give it a length in whole metres and put the origin at its snapping end, stated in meta.notes. This is one part of the Fishing Harbour kit (Low-poly style, flat-lowpoly direction): Boats, nets and a sea wall. Use ONLY the kit palette, by name: sea blue #2e67b8, boat colours #988e81, rope tan #bf9769, grey stone #9c958b, sea blue dark #1f457a, boat colours dark #70685c, sea blue light #6190d1, boat colours light #b6b3af, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `tide` (0–1, default 0.5) for the kit's "Tide" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family scenes
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 11

  • Harbour wall
  • Stone wall
  • Quay coping
  • Flagstone walkway
  • Sea parapet
  • Rock armour
  • Fender piles
  • Iron ladder
  • Bollards and rope
  • Harbour lamp
  • Lifebuoy

Note: Size at the defaults: 6 m long (x) × 6.0 m deep (z: a 4 m wall base plus the fender piles on the harbour side and the rock armour on the sea side) × 7.22 m tall to the top of the lamp. The walkway is 3 m above y = 0, the parapet rises 1.1 m above it, and y = 0 stands for the harbour bed. Snapping: the length is a whole number of metres (wallLength 2–12). The origin is at the bottom of the snapping end (x = 0), centred on the 4 m wall base (z = −2 … 2). The wall runs to x = +length and both ends are flush cuts showing coursed hearting, so pieces chain end to end on a 1 m grid. Every rock stays inside the 0 … length span. The harbour (mooring) face faces +Z with a stepped batter of 8 cm per metre, and the parapet and rock armour face the open sea at −Z. No water is included. tide (the kit's 'Tide') sets the tide mark from 0.4 m above the bed at 0 to 1.2 m below the deck at 1: stone courses and armour rocks below it are wet and darker. It changes colour in whole courses (about 0.5 m steps), so small moves of the slider may show no change. Piles and bollards repeat in roughly 3 m bays. The ladder, lamp and rope sit in the first bay and the lifebuoy in the last. The GLB has 3,712 triangles in 27 meshes (counted from the GLB accessors), is static and carries no animation clip. Normals are baked flat (non-indexed). Every material is named exactly after one of the 12 kit palette colours, and all 12 appear. The exporter writes one material per mesh, so a colour name can appear on several materials; recolour by name. Params are baked into the GLB at their defaults and change the geometry only when the scene is rebuilt in the viewer. Both extremes were rendered and passed three-check with all 11 part ids: all-min at 2,390 triangles and all-max (12 m × 4.5 m, 1.6 m parapet) at 7,526 triangles (viewer figures, which include about 290 staging triangles). glb-lint: 0 errors and 6 warnings, all expected for this build: more than 10 materials and duplicate names (one material per mesh), non-indexed flat shading, overlapping blocks and rocks, 'detached' heuristics for the copings and lifebuoy board (they rest on other parts), and the scale check for a subject taller than 1 m. plan-check rejects only the hyphenated library part ids, because its regex allows no hyphen; the same plan passes with the slug de-hyphenated, and three-check and the GLB keep all 11 ids. One fix round, all visual: the flush end cuts were a blank slab and now show coursed hearting, the rock toe now covers the full length, the wet stone is a stronger tone, and the hero framing was loosened so the piles' feet stay in frame.

About the Harbour wall 3D model

Harbour wall is a free low-poly 3D model from the Fishing Harbour set. It measures 6.0 m × 7.2 m × 6.0 m (W × H × D) at real-world scale and is built from 3,712 triangles across 27 meshes, with 11 named parts. Download the 376 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Harbour wall 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 376 KB: 3,712 triangles, 11,136 vertices and 27 materials, modelled in metres at 6.0 m × 7.2 m × 6.0 m.
Can I animate Harbour wall?
It ships as a static mesh. Its 11 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Harbour wall 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #23 of 1755.