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Crates

A low-poly quayside landing for a fishing harbour: a hand-stacked pile of sea-blue fish boxes on a wooden pallet, the top box open with the catch laid on ice, beside a braced wooden cargo crate with a coil of rope on its lid.

Crates 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
1,916
Vertices
5,748
Meshes · materials
12 · 12
Size (W × H × D)
1.2 m × 74 cm × 1.0 m
File
GLB · 145 KB
Animation
Static
Collection
Fishing Harbour

Palette · named materials

  • sea blue — fish box side planks (body)#2e67b8
  • boat colours — tall crate planks (body)#988e81
  • sea blue dark — fish box end boards (trim)#1f457a
  • dark wood — crate posts, battens and braces, fish box cleats and floors, wet wood below the tide line (trim)#3d2a1c
  • boat colours dark — pallet boards and blocks (trim)#70685c
  • soot black — crate corner irons (trim)#1b1b22
  • rope tan — rope coil (accent)#bf9769
  • warm white — ice bed (accent)#f2ede2
  • mid grey — fish (accent)#7d828c
  • sea blue light — fish (accent)#6190d1

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/fishing-harbour-crates/06caae1d6d/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Crates for the Fishing Harbour kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Fishing Harbour kit (Low-poly style, flat-lowpoly direction): Boats, nets and a sea wall. Use ONLY the kit palette, by name: sea blue #2e67b8, boat colours #988e81, rope tan #bf9769, grey stone #9c958b, sea blue dark #1f457a, boat colours dark #70685c, sea blue light #6190d1, boat colours light #b6b3af, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `tide` (0–1, default 0.5) for the kit's "Tide" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family vessels
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 6

  • Crates
  • Pallet
  • Fish boxes
  • Catch on ice
  • Tall crate
  • Rope coil

Note: Size at the defaults: 1.20 m wide (x) × 1.00 m deep (z) × 0.74 m tall. The pallet is 1.2 × 1.0 × 0.144 m. Each fish box is 0.66 × 0.44 × 0.20 m (0.69 m long with the end cleats), and the tall crate is 0.38 × 0.48 × 0.50 m (plank shell, before the proud battens). The fish are about 0.30 m long. The origin is at the bottom centre, resting on y = 0, and the front faces +Z. The GLB has 1,916 triangles in 12 meshes (merged per part and colour) and no animation clip. Normals are baked flat (non-indexed). Every material is named exactly after its kit palette colour; 10 of the 12 kit colours are used (grey stone and boat colours light are not). The exporter writes one material per mesh, so names repeat: recolour by name. There is no text, stencil or merchant mark. Params are baked into the GLB at their defaults and only change the geometry when the scene is rebuilt in the viewer. Only the defaults were rendered and checked. tide (the kit's 'Tide') is the wet mark: everything below the tide line darkens to dark wood, split exactly on the geometry. The line is eased (0.3·t² m): 0 at 0, 0.075 m at the default (the pallet's bottom boards and the lower blocks), and 0.30 m at 1 (into the bottom fish box). The model carries no water itself. boxes sets the stack from 1 to 4 fish boxes; the catch always sits in the top box. catch fills the top box with 0–12 fish on the ice. crateSize scales everything (0.85–1.15). glb-lint: 0 errors and 5 heuristic warnings, all expected: material count and duplicate names (one material per mesh), non-indexed flat shading, sibling overlap (stacked boxes and their hidden packed cores nest by design), and a 'detached' pallet mesh and rope. The rope rests on the crate lid, which is a different part, and the lint only tests contact between meshes of the same part. plan-check passes except for its part-id regex, which rejects the hyphens in the slug-based ids this library requires; the same plan with the slug de-hyphenated passes. three-check accepts those ids, and all 6 survive the GLB reload. Fix rounds: (1) the wet mark changed from sea blue dark to dark wood and was lowered, because the blue stain made the pallet read as painted; the fish were thickened and the tails made the body colour; (2) the ice bed was raised so the catch shows above the rim in the hero, and the hero elevation went from 30° to 35°.

About the Crates 3D model

Crates is a free low-poly 3D model from the Fishing Harbour set. It measures 1.2 m × 74 cm × 1.0 m (W × H × D) at real-world scale and is built from 1,916 triangles across 12 meshes, with 6 named parts. Download the 145 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Crates 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 145 KB: 1,916 triangles, 5,748 vertices and 12 materials, modelled in metres at 1.2 m × 74 cm × 1.0 m.
Can I animate Crates?
It ships as a static mesh. Its 6 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Crates 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #15 of 1755.