Weapon racks
A free-standing dwarven weapon rack: two stout dark-wood posts on heavy feet carry two rails whose iron slot cradles and copper rests hold a double-bit axe, a war-hammer and a spear upright. Ember glow inserts at the post feet answer the lavaOnOrOff knob.

Left rail: colours and the 5 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 792
- Vertices
- 1,566
- Meshes · materials
- 53 · 5
- Size (W × H × D)
- 1.3 m × 1.9 m × 57 cm
- File
- GLB · 57 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Dwarven Forge Hall
Palette · named materials
- dark wood#3d2a1c
- iron grey#757e8a
- iron grey dark#525860
- copper#b8602e
- ember orange#ed7e1d
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/dwarven-forge-hall-weapon-racks/662ca7121f/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Weapon racks for the Dwarven Forge Hall kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Dwarven Forge Hall kit (Low-poly style, flat-lowpoly direction): A mountain hall of fire and stone. Use ONLY the kit palette, by name: iron grey #757e8a, copper #b8602e, ember orange #ed7e1d, soot black #151619, iron grey dark #525860, copper dark #7a401f, iron grey light #a3a5a8, copper light #d18a61, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `lavaOnOrOff` (0–1, default 0.5) for the kit's "Lava on or off" setting wherever it makes sense on this part, and keep that id. Every part must physically touch what supports it — no floating parts (weapons rest in their slots, lanterns hang from chains attached to the bracket, flowers sit in the urn).
- Agent: OpenCode · longcat-2.5-preview-free in 1DesignTool
- Direction: Low-poly · family products
- three-check PASS · glb-lint PASS
Named parts · 14
- Weapon Racks
- Base frame
- Left upright
- Right upright
- Lower weapon rail
- Upper weapon rail
- Weapon slot cradles
- Iron brackets
- Copper fittings
- Weapons
- Double-bit axe
- War-hammer
- Spear
- Lava glow brackets
Note: Static asset — no animation clip. Real-world scale: 1.86 m tall (at default height 1.8 m), 1.2 m wide, 0.6 m deep; origin at bottom centre and the feet rest exactly on y=0, front faces +Z. Triangle count ~800 exported (396 unique, instanced), well under the 6000 budget. Materials are the kit palette names (dark wood, iron grey, iron grey dark, copper, ember orange). The lavaOnOrOff parameter drives the emissive intensity of the ember-orange inserts at the post feet and the lower-rail strip (0 = unlit colour, 1 = full glow); it changes the live/GLB material response, not the geometry. Every part touches what supports it: feet on the ground, posts in the feet, rails into the posts, cradles embedded in the rails, weapons standing butt-on-floor and held by both cradles.
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Free under the 1DesignTool 3D library license. Model #2 of 246.