Rune tablets
Two faceted stone rune tablets — one tall, one short and yawed — standing on a shared soot-black three-course forge plinth, their carved glyph rows glowing ember orange under copper bands, rivets and crown caps. A low-poly Dwarven Forge Hall prop built at believable scale: 0.80 m wide × 0.75 m tall × 0.34 m deep, resting on y = 0 with the front facing +Z.

Left rail: colours and the 5 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 1,168
- Vertices
- 2,272
- Meshes · materials
- 80 · 9
- Size (W × H × D)
- 80 cm × 75 cm × 34 cm
- File
- GLB · 165 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Dwarven Forge Hall
Palette · named materials
- body#757e8a
- panel#7d828c
- accent#ed7e1d
- base#151619
- frame#525860
- seat#a3a5a8
- trim#b8602e
- ridge#7a401f
- rivet#d18a61
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/dwarven-forge-hall-rune-tablets/a97c938988/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Rune tablets for the Dwarven Forge Hall kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Dwarven Forge Hall kit (Low-poly style, flat-lowpoly direction): A mountain hall of fire and stone. Use ONLY the kit palette, by name: iron grey #757e8a, copper #b8602e, ember orange #ed7e1d, soot black #151619, iron grey dark #525860, copper dark #7a401f, iron grey light #a3a5a8, copper light #d18a61, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `lavaOnOrOff` (0–1, default 0.5) for the kit's "Lava on or off" setting wherever it makes sense on this part, and keep that id. Material names are the palette colour NAMES listed above (e.g. "leaf green", "dark wood") — never a hex code like "#3d2a1c". meta.json must be valid JSON.
- Agent: OpenCode · mimo-v2.6-flash-free in 1DesignTool
- Direction: Low-poly · family products
- three-check PASS · glb-lint PASS
Named parts · 13
- Rune tablets
- Forge plinth
- Lava seam
- Tall rune tablet
- Tall face panel
- Tall carved runes
- Tall copper bands
- Tall copper crown
- Companion tablet
- Companion face panel
- Companion carved runes
- Companion copper band
- Companion copper crown
Note: Static, texture-free asset: 0.80 × 0.749 × 0.34 m (GLB bounds), origin at bottom centre, rests exactly on y = 0, front faces +Z; 1168 triangles, 9 materials, no clips. Every material is named by its palette colour so the kit recolours as one; warm white and dark wood from the palette are unused on this part. lavaOnOrOff scales the glyph-row and plinth-seam emissive (the runes stay ember orange-coloured at 0); tabletHeight, companionHeight, plinthWidth and runeRows rebuild geometry in the viewer — the GLB stores the default configuration above. Part ids use the compact prefix `dwarvenforgehallrunetablets` because the kit's part-id grammar rejects hyphens, so the slug-prefixed form is not usable. The viewer's ground, light rig and shadow catcher are staged outside exportGLB({scope:'model'}) and are not part of the download; OBJ export carries geometry only.
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Free under the 1DesignTool 3D library license. Model #7 of 200.