Carved pillars
A matched pair of dwarf-forged carved pillars on a stepped stone podium. Each octagonal shaft is stacked from tapering courses over recessed soot-black grooves and fluted on the front diagonals, with a molten ember channel carved up the front between two stone piers into a copper collar, four dark-wood corbels and an all-octagon stone capital; a copper crucible of lava stands on the podium between the shafts.

Left rail: colours and the 5 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 1,312
- Vertices
- 2,217
- Meshes · materials
- 60 · 60
- Size (W × H × D)
- 4.7 m × 4.2 m × 2.8 m
- File
- GLB · 156 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Dwarven Forge Hall
Palette · named materials
- iron grey#757e8a
- iron grey dark#525860
- iron grey light#a3a5a8
- mid grey#7d828c
- soot black#151619
- copper#b8602e
- copper dark#7a401f
- copper light#d18a61
- warm white#f2ede2
- ember orange#ed7e1d
- dark wood#3d2a1c
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/dwarven-forge-hall-carved-pillars/9d92323987/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Carved pillars for the Dwarven Forge Hall kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Dwarven Forge Hall kit (Low-poly style, flat-lowpoly direction): A mountain hall of fire and stone. Use ONLY the kit palette, by name: iron grey #757e8a, copper #b8602e, ember orange #ed7e1d, soot black #151619, iron grey dark #525860, copper dark #7a401f, iron grey light #a3a5a8, copper light #d18a61, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `lavaOnOrOff` (0–1, default 0.5) for the kit's "Lava on or off" setting wherever it makes sense on this part, and keep that id.
- Agent: OpenCode · space-bunny-free in 1DesignTool
- Direction: Low-poly · family scenes
- three-check PASS · glb-lint PASS
Named parts · 46
- Carved pillars
- Stepped plinth
- Plinth shoe band
- Plinth step 1
- Plinth step 2
- Plinth step 3
- Forge basin
- Forge lava pool
- Left pillar
- Left foot block
- Left shaft
- Left shaft course 1
- Left shaft course 2
- Left shaft course 3
- Left shaft flutes
- Left inscription band
- Left carved respond
- Left lava channel
- Left lava bar
- Left copper collar
- Left front corbel
- Left back corbel
- Left inner corbel
- Left outer corbel
- Left capital
- Left capital plate
- Left architrave shoe
- Right pillar
- Right foot block
- Right shaft
- Right shaft course 1
- Right shaft course 2
- Right shaft course 3
- Right shaft flutes
- Right inscription band
- Right carved respond
- Right lava channel
- Right lava bar
- Right copper collar
- Right front corbel
- +6 more
Note: Height 4.2 m at defaults (pillarHeight 3.6-5.2), podium footprint 4.68 x 2.80 m, origin at the bottom centre on y = 0, front on +Z. lavaOnOrOff drives emissive strength on the two lava materials (exported as KHR_materials_emissive_strength); at 0 the bars stay a flat cooled ember orange rather than vanishing, so the carved channel is still legible. The GLB carries 60 material slots for the 11 kit colours because the viewer runtime clones each mesh material to freeze the export snapshot - every slot is named with its palette colour NAME ("iron grey", "ember orange", "dark wood", ...), never a hex, and also carries extras.role, so one name-based recolour pass hits the whole asset. The live scene builds exactly one shared material per name. Part ids follow the kit dotted convention (pillars.<pillar>.<part>); the library slug lives in this record and in each node name. No clip, no textures, no imported animation. The four named views are refitted against the live canvas aspect on every access, so hero/front/side/top stay whole in both landscape and portrait instead of cropping when the window turns tall. glb-lint reports 0 errors and 5 non-blocking warnings (its verdict string reads UNVERIFIED only because no requirements sidecar was supplied, so the run is format/inventory only): the runtime's per-mesh material clone, the designed lava-inside-basin nesting, the stacked assembly reading as detached parts, and a scale check against the manifest's 1 m reference height that a 4.2 m hall pillar is meant to fail. Duplicate the pair for a hall colonnade; the capital plate is a flat bearing surface ready for an architrave beam.
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Free under the 1DesignTool 3D library license. Model #14 of 200.