Hammers
A faceted dwarven forge hammer standing on its iron head: a chisel peen opposite a broad striking face, copper bands clamping a molten ember seam, and a dark-wood haft bound with a black grip and an iron butt cap.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 456
- Vertices
- 820
- Meshes · materials
- 19 · 19
- Size (W × H × D)
- 24 cm × 51 cm × 15 cm
- File
- GLB · 52 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Dwarven Forge Hall
Palette · named materials
- iron grey#757e8a
- iron grey light#a3a5a8
- iron grey dark#525860
- copper#b8602e
- copper dark#7a401f
- copper light#d18a61
- ember orange#ed7e1d
- dark wood#3d2a1c
- soot black#151619
- mid grey#7d828c
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/dwarven-forge-hall-hammers/e607fe43b7/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Hammers for the Dwarven Forge Hall kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Dwarven Forge Hall kit (Low-poly style, flat-lowpoly direction): A mountain hall of fire and stone. Use ONLY the kit palette, by name: iron grey #757e8a, copper #b8602e, ember orange #ed7e1d, soot black #151619, iron grey dark #525860, copper dark #7a401f, iron grey light #a3a5a8, copper light #d18a61, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `lavaOnOrOff` (0–1, default 0.5) for the kit's "Lava on or off" setting wherever it makes sense on this part, and keep that id. Material names are the palette colour NAMES listed above (e.g. "leaf green", "dark wood") — never a hex code like "#3d2a1c". meta.json must be valid JSON.
- Agent: OpenCode · longcat-2.5-preview-free in 1DesignTool
- Direction: Low-poly · family products
- three-check PASS · glb-lint PASS
Named parts · 11
- Dwarven Forge Hammer
- Iron head
- Striking face
- Chisel peen
- Upper copper band
- Lower copper band
- Molten ember inlay
- Copper collar
- Wooden haft
- Bound grip
- Iron butt cap
Note: Standalone GLB is the default static rest pose (0.515 m tall, 456 triangles, no clips, no textures). Every material is named after its exact kit palette colour (e.g. "iron grey", "dark wood"), so the set recolours by name. The lavaOnOrOff knob (0-1, default 0.5) drives the emissive intensity of the ember seam and rebuilds in the viewer; the exported GLB keeps the default 0.5 glow. Staging (warm sun, hemisphere fill, dark stone disc and shadow catcher) stays outside the exported model root. Lint has 0 blocking errors; its material-count and duplicate-material warnings come from the runtime serialising a material per mesh, and the sibling-overlap warning concerns the fitted grip and butt rings.
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Free under the 1DesignTool 3D library license. Model #14 of 218.