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Trip hammer

A faceted dwarven trip hammer with a timber helve, iron head and horned anvil, lifted by a toothed cam. A low coal hearth sits beside the frame for the Dwarven Forge Hall kit.

Trip hammer 3D model
This model carries a baked animation clip.

Left rail: colours and the 5 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
1,208
Vertices
2,468
Meshes · materials
78 · 10
Size (W × H × D)
1.8 m × 1.6 m × 3.0 m
File
GLB · 171 KB
Animation
scene-motion · 4.0s

Palette · named materials

  • iron grey#757e8a
  • copper#b8602e
  • ember orange#ed7e1d
  • soot black#151619
  • iron grey dark#525860
  • copper dark#7a401f
  • iron grey light#a3a5a8
  • copper light#d18a61
  • mid grey#7d828c
  • dark wood#3d2a1c

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/dwarven-forge-hall-trip-hammer/217a30525d/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

const mixer = new THREE.AnimationMixer(gltf.scene);
gltf.animations.forEach((clip) => mixer.clipAction(clip).play());
// in your loop: mixer.update(delta)

How it was made

The brief given to 1DesignTool's “3D object” template:

Trip hammer for the Dwarven Forge Hall kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. It moves: author a seamless baked loop (2–12 s) with every pivot exactly at its hinge, axle or swivel, and keep the base still. This is one part of the Dwarven Forge Hall kit (Low-poly style, flat-lowpoly direction): A mountain hall of fire and stone. Use ONLY the kit palette, by name: iron grey #757e8a, copper #b8602e, ember orange #ed7e1d, soot black #151619, iron grey dark #525860, copper dark #7a401f, iron grey light #a3a5a8, copper light #d18a61, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `lavaOnOrOff` (0–1, default 0.5) for the kit's "Lava on or off" setting wherever it makes sense on this part, and keep that id.
  • Agent: Grok Build · Grok 4.7 in 1DesignTool
  • Generation: 13.24M tokens (94% cached) · ≈ $2.98 at API prices
  • Direction: Low-poly · family abstract-kinetic
  • three-check PASS · glb-lint PASS
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Named parts · 7

  • Trip hammer
  • Timber frame
  • Helve
  • Hammer head
  • Anvil
  • Trip cam
  • Hearth

Note: About 1.75 m wide, 1.65 m tall and 2.96 m long, resting on y = 0. The anvil face is near 0.80 m so it sits beside the 2.91 m forge. The 4 s loop is driven only by the cam: the helve angle follows the tooth radius, with two strikes at the default tooth count. Frame, anvil and hearth stay still; pivots are the helve pin and the cam axle. lavaOnOrOff scales the coal emissive when the model rebuilds and does not animate inside the clip; at 0 the coals stay ember orange with no glow. Warm white from the kit palette is unused. Part ids drop hyphens to satisfy the kit id grammar; the library slug keeps them. glb-lint reported 0 errors. Two non-blocking warnings are the designed head, strap and beam joins, and the copper collars wrapped around the posts.

Free under the 1DesignTool 3D library license. Model #1 of 153.