Ore vault
A heavy low-poly dwarven ore vault: an iron-grey strongbox on a wooden skid, banded with dark iron and copper corner posts, its peaked lid propped ajar on copper-dark hinges over a mound of faceted ember ore.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 856
- Vertices
- 1,944
- Meshes · materials
- 60 · 60
- Size (W × H × D)
- 1.3 m × 1.2 m × 94 cm
- File
- GLB · 141 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Dwarven Forge Hall
Palette · named materials
- iron grey#757e8a
- iron grey dark#525860
- iron grey light#a3a5a8
- copper#b8602e
- copper dark#7a401f
- ember orange#ed7e1d
- soot black#151619
- dark wood#3d2a1c
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/dwarven-forge-hall-ore-vault/988dc69f0a/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Ore vault for the Dwarven Forge Hall kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Dwarven Forge Hall kit (Low-poly style, flat-lowpoly direction): A mountain hall of fire and stone. Use ONLY the kit palette, by name: iron grey #757e8a, copper #b8602e, ember orange #ed7e1d, soot black #151619, iron grey dark #525860, copper dark #7a401f, iron grey light #a3a5a8, copper light #d18a61, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `lavaOnOrOff` (0–1, default 0.5) for the kit's "Lava on or off" setting wherever it makes sense on this part, and keep that id.
- Agent: OpenCode · longcat-2.5-preview-free in 1DesignTool
- Direction: Low-poly · family scenes
- three-check PASS · glb-lint PASS
Named parts · 9
- Ore vault
- Wooden skid
- Strongbox body
- Cavity liner
- Ore mound
- Peaked lid
- Bands and posts
- Lock plate
- Hinges
Note: Real-world scale: 1.30 m x 0.92 m footprint, ~0.98 m tall as posed (the closed body is 0.80 m tall; the lid ajar at the default lidOpen=0.6 adds height). Every material name is exactly its kit palette colour name so the GLB recolours as one set; all 8 palette colours used. Every mesh is flat-shaded with metalness 0 (flat-lowpoly rules). Static rest — no animation clip is baked. lavaOnOrOff (0-1) is a viewer knob: it drives the ember ore colour and emissive glow only, not geometry. lidOpen (0-1), bodyWidth (m) and oreAmount (0-1) are geometry knobs valid across their whole range (the ore pile scales to stay inside the cavity at the smallest bodyWidth). glb-lint ran without a requirements contract (the brief's command), so its verdict is UNVERIFIED with 0 blocking errors and 5 warnings; the 60 materials in the GLB are the seeded runtime's per-mesh export clones, all carrying palette names.
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Free under the 1DesignTool 3D library license. Model #3 of 178.