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Lava channel tiles

A 4×4 m dwarven forge-floor tile with a plus-shaped lava channel running edge-to-edge so neighbours tile seamlessly on all four sides. Iron-grey slab, soot-black channel bed, ember lava, copper corner studs and copper-dark mouth bars.

Lava channel tiles 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
204
Vertices
408
Meshes · materials
17 · 5
Size (W × H × D)
4.0 m × 27 cm × 4.0 m
File
GLB · 19 KB
Animation
Static

Palette · named materials

  • base#757e8a
  • bed#151619
  • lava#ed7e1d
  • stud#b8602e
  • mouth#7a401f

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/dwarven-forge-hall-lava-channel-tiles/c43ad33dc0/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Lava channel tiles for the Dwarven Forge Hall kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. Make it a ground piece on an exact 4 × 4 m footprint with flat edges at y = 0 that tile seamlessly with its neighbours in every direction; origin at the tile centre. This is one part of the Dwarven Forge Hall kit (Low-poly style, flat-lowpoly direction): A mountain hall of fire and stone. Use ONLY the kit palette, by name: iron grey #757e8a, copper #b8602e, ember orange #ed7e1d, soot black #151619, iron grey dark #525860, copper dark #7a401f, iron grey light #a3a5a8, copper light #d18a61, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `lavaOnOrOff` (0–1, default 0.5) for the kit's "Lava on or off" setting wherever it makes sense on this part, and keep that id. Material names are the palette colour NAMES listed above (e.g. "leaf green", "dark wood") — never a hex code like "#3d2a1c".
  • Agent: OpenCode · fledge-alpha-free in 1DesignTool
  • Direction: Low-poly · family scenes
  • three-check PASS · glb-lint PASS
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Named parts · 7

  • Tile
  • Slab
  • Channel floor
  • Lava
  • Channel rim
  • Copper studs
  • Copper edge trim

Note: Static rest — no baked clip; lavaOnOrOff (0–1) drives the lava colour in the viewer and is expected to read as a viewer knob. glb-lint's bounds-height heuristic (0.27× of 1 m) fires because the asset is a 4×4×0.27 m ground tile by brief; all structural checks pass.

Free under the 1DesignTool 3D library license. Model #10 of 178.