Capacitor silos
A bank of six electrolytic capacitors standing on a green circuit-board tile as if they were a grain-silo farm — dark-green sleeves, bare aluminium crimped tops stamped with the vent cross, white polarity stripes and gold trace pipelines running out to the board edge. A gold gantry bridges the two tallest cans and service ladders climb their flanks.

Left rail: colours and the 5 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 3,680
- Vertices
- 11,040
- Meshes · materials
- 43 · 43
- Size (W × H × D)
- 7 cm × 5 cm × 6 cm
- File
- GLB · 393 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Circuit City
Palette · named materials
- board green#3a883a
- board green dark#235223
- board green light#5db15d
- gold traces#d0a225
- gold traces light#debd63
- mid grey#7d828c
- black chips#151619
- soot black#1b1b22
- led colours#988e81
- warm white#f2ede2
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/circuit-city-capacitor-silos/4c71b2ed18/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Capacitor silos for the Circuit City kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Circuit City kit (Low-poly style, flat-lowpoly direction): The inside of a computer as a city. Use ONLY the kit palette, by name: board green #3a883a, gold traces #d0a225, black chips #151619, led colours #988e81, board green dark #235223, gold traces dark #8f7019, board green light #5db15d, gold traces light #debd63, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `ledColours` (0–1, default 0.5) for the kit's "LED colours" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5 in 1DesignTool
- Generation: 7.94M tokens (97% cached) · ≈ $7.60 at API prices · 5-hour plan +13%
- Direction: Low-poly · family scenes
- three-check PASS · glb-lint PASS (0 errors, 6 heuristic warnings; glb-lint prints verdict UNVERIFIED because no requirements contract was supplied)
Named parts · 35
- Capacitor silos
- Board tile
- Substrate
- Board deck
- Gold traces and pads
- Mounting vias
- Silo bank
- Silo A
- Silo A can
- Silo A sleeve
- Silo A beacon
- Silo B
- Silo B can
- Silo B sleeve
- Silo B beacon
- Silo C
- Silo C can
- Silo C sleeve
- Silo C beacon
- Silo D
- Silo D can
- Silo D sleeve
- Silo D beacon
- Silo E
- Silo E can
- Silo E sleeve
- Silo E beacon
- Silo F
- Silo F can
- Silo F sleeve
- Silo F beacon
- Gantry
- Gantry deck
- Gantry rails
- Service ladders
Note: Real component scale: the board tile is 0.0747 m wide (X) x 0.0585 m deep (Z) on a 3.2 mm two-layer board, and the tallest can is an 18 mm-diameter, 45 mm electrolytic, so the model stands 0.053 m tall to the top of its roof beacon. The silo reading is the Circuit City fiction laid over real capacitor anatomy — bung, sleeve, crimped rim, stamped vent cross, polarity stripe and solder pad are all correct for the component; the gantry, ladders and beacons are city furniture at component scale. Origin is bottom centre, the board rests exactly on y = 0 and the front (silo A's ladder) faces +Z. 3,682 triangles, 44 draw calls, static — no animation clip is in the GLB. Material names are the Circuit City palette colour names verbatim, which is how the kit recolours as one set, but the exporter writes one material instance per mesh, so the GLB holds 43 materials sharing those 10 names (Blender will show 'mid grey.001' and so on); recolour by name, not by count. Two of the kit's twelve colours are unused here: gold traces dark and dark wood — there is no wood on a capacitor and the copper reads better in two tones than three. ledColours (0-1) sets the emissive strength of the 'led colours' material on the six roof beacons; it changes the exported material, not just the viewer. siloCount removes cans from the back of the list, so at a setting below 6 the part ids for silos D, E and F are absent from the scene. Every primitive is non-indexed on purpose: flat normals are baked in so the faceted look survives export, where material.flatShading does not travel. glb-lint's 'sibling overlap' and 'detached parts' heuristics fire by design — the sleeves, bungs and crimps deliberately nest into the cans, and the merged ladder mesh reads as detached only because its sibling test cannot see the cans it is bolted to.
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Free under the 1DesignTool 3D library license. Model #76 of 485.