Mooring poles
A low-poly cluster of three Venetian mooring poles (paline) standing in a small patch of canal water. The poles are painted in bold terracotta-and-white and green-and-white spiral stripes, carry gilded onion caps and are tied together by a slack rope.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 2,808
- Vertices
- 8,424
- Meshes · materials
- 10 · 10
- Size (W × H × D)
- 4.0 m × 4.7 m × 2.2 m
- File
- GLB · 207 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Canal City
Palette · named materials
- terracotta — red spiral stripes on the outer poles#be5937
- canal green — green spiral stripes on the centre pole, algae bands at the waterline#3a883a
- stone white — white spiral stripes, cap plates#f4f1ec
- carnival gold — onion caps, collars, stripe bands, hemp rope and wraps#d0a225
- dark wood — wet pole feet and the dark strip above the algae#3d2a1c
- canal green dark — canal water patch#235223
- canal green light — ripple rings round the poles and ripple streaks#5db15d
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/canal-city-mooring-poles/1ee53774d6/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Mooring poles for the Canal City kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Canal City kit (Low-poly style, flat-lowpoly direction): A trading city of bridges and palaces. Use ONLY the kit palette, by name: terracotta #be5937, canal green #3a883a, stone white #f4f1ec, carnival gold #d0a225, terracotta dark #823d26, canal green dark #235223, terracotta light #d08971, canal green light #5db15d, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `waterLevel` (0–1, default 0.5) for the kit's "Water level" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Direction: Low-poly · family products
- three-check PASS · glb-lint PASS
Named parts · 6
- Mooring poles
- Canal water patch
- Striped pole shafts
- Wet feet and algae bands
- Gilded caps and collars
- Mooring rope
Note: Size at the default params: three 0.3 m-diameter poles on 1.05 m centres in a shallow arc, the centre pole 4.0 m from the canal bed to the top of its shaft and 4.73 m to the tip of its gilded cap (outer poles are about 5–10 % shorter, seeded). They stand in a 4.0 m × 2.2 m water patch. Front faces +Z, origin at the bottom centre, the canal bed (bottom of the water patch) rests on y = 0. The GLB has 2,808 triangles in 10 meshes (merged per part and colour) and no animation clip. With every param at its maximum (5 poles, 5 m, 8° lean) it is 5,128 triangles. Normals are baked flat (non-indexed). Every material is named exactly after its kit palette colour; 7 of the 12 kit colours are used. The exporter writes one material per mesh, so the same colour name appears on several materials: recolour by name. Spiral stripes are geometry (whole facets of an 8-sided shaft shifted one facet per ring), not textures. Params are baked into the GLB at their defaults and only change geometry when the scene is rebuilt in the viewer. waterLevel (the kit's 'Water level') sets the water surface from 0.18 m to 0.62 m above the bed; the algae band, the stripe start and the rope height move up the poles with it. The water patch is part of the model so the poles read as canal-side on their own; it is an opaque slab whose bottom is the bed at y = 0. If you place the poles in an existing canal tile, hide the `.water` part. glb-lint: 0 errors, 5 heuristic warnings: duplicate materials (per-mesh materials), unindexed geometry (flat shading on purpose), sibling overlap (stripe colours and feet share one pole on purpose), a 'detached' flag on the rope (it hangs from wraps on the poles) and scale (compared with the direction's 1 m reference). plan-check passes except for its part-id regex, which rejects the hyphens this library's slug-based ids need; the same plan with the slug de-hyphenated passes. three-check accepts those ids, and all 6 survive the GLB reload.
About the Mooring poles 3D model
Mooring poles is a free low-poly 3D model from the Canal City set. It measures 4.0 m × 4.7 m × 2.2 m (W × H × D) at real-world scale and is built from 2,808 triangles across 10 meshes, with 6 named parts. Download the 207 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.
- Is the Mooring poles 3D model free for commercial use?
- Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
- What file format is it, and how big is it?
- A single binary glTF 2.0 file (.glb), 207 KB: 2,808 triangles, 8,424 vertices and 10 materials, modelled in metres at 4.0 m × 4.7 m × 2.2 m.
- Can I animate Mooring poles?
- It ships as a static mesh. Its 6 named parts are separate nodes, so you can move or animate each one in your engine.
- Which engines and tools can open it?
- Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
- How was the Mooring poles 3D model made?
- Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.
More like this
All of Canal City →Free under the 1DesignTool 3D library license. Model #41 of 1308.







