Gondola
A low-poly Venetian-style gondola: a long black crescent hull with a toothed steel ferro on the bow, a terracotta passenger sofa and chairs in an open cockpit, gold seahorse ornaments, and a single oar resting in a carved forcola. It comes with a seamless 4 s rowing loop of the oar sweeping in its oarlock.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 1,868
- Vertices
- 4,190
- Meshes · materials
- 15 · 15
- Size (W × H × D)
- 2.6 m × 2.2 m × 11 m
- File
- GLB · 176 KB
- Animation
- scene-motion · 4.0s
- Style
- Low-poly
- Collection
- Canal City
Palette · named materials
- hull, stem and stern posts, bow and stern decks, bulkheads (soot black)#1b1b22
- gunwale rails, cockpit lining and floor, chair and sofa bases, forcola, gondolier's platform, oar knob (dark wood)#3d2a1c
- sofa, chair and bench cushions (terracotta)#be5937
- cockpit carpet (terracotta dark)#823d26
- seahorse ornaments, rosettes, sofa and chair top rails (carnival gold)#d0a225
- ferro and stern iron (mid grey)#7d828c
- oar (warm white)#f2ede2
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/canal-city-gondola/2eb3752c3a/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z
const mixer = new THREE.AnimationMixer(gltf.scene);
gltf.animations.forEach((clip) => mixer.clipAction(clip).play());
// in your loop: mixer.update(delta)How it was made
The brief given to 1DesignTool's “3D object” template:
Gondola for the Canal City kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. It moves: author a seamless baked loop (2–12 s) with every pivot exactly at its hinge, axle or swivel, and keep the base still. This is one part of the Canal City kit (Low-poly style, flat-lowpoly direction): A trading city of bridges and palaces. Use ONLY the kit palette, by name: terracotta #be5937, canal green #3a883a, stone white #f4f1ec, carnival gold #d0a225, terracotta dark #823d26, canal green dark #235223, terracotta light #d08971, canal green light #5db15d, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `waterLevel` (0–1, default 0.5) for the kit's "Water level" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Direction: Low-poly · family abstract-kinetic
- three-check PASS · glb-lint PASS
Named parts · 11
- Gondola
- Hull
- Gunwale rails
- Bow and stern decks
- Cockpit floor and carpet
- Sofa and chairs
- Seahorse ornaments
- Bow iron (ferro)
- Stern iron
- Forcola (oarlock)
- Oar
Note: Size: the hull is 10.8 m long and 1.4 m in beam (about 1.46 m across the rails), about 11.5 m overall from the stern iron to the ferro's cap. The sheer is 0.52 m up amidships and sweeps up to 1.24 m at the bow and 1.02 m at the stern. The top of the ferro is the tallest point at 2.22 m. The oar reaches about 2 m outboard to starboard, so the footprint is not symmetric in x. Origin: x is centred on the hull, y = 0 is the flat bottom amidships, and z is centred on the stern-iron-to-ferro length. The bow faces +Z. No water is included; set the boat into your own canal surface at the waterLevel height. The GLB has 1,868 triangles in 15 meshes, merged per part and colour. It holds one baked 4 s clip, 'scene-motion', and the hull never moves in it. The oar is pivoted exactly in the forcola's notch: it yaws ±12° about the vertical axis and lifts its blade on the recovery about the horizontal axis through the same point. The exported static node pose is the t = 2 s frame (blade lifted), because three-check exports after its determinism seek. waterLevel (the kit's 'Water level') sets the canal surface from 0.12 to 0.32 m above the bottom. It only changes the oar's rest pitch, so the blade tip dips 5 cm under that surface at the catch; the hull is not repainted. length sets the hull length (9.5–11.5 m), ferroHeight scales the bow iron (0.7–1.15 m), and strokeSwing sets the oar's sweep (0–15°). Params are baked into the GLB at their defaults and only change geometry when the scene is rebuilt in the viewer. Only the defaults were captured by three-check; the param extremes were reasoned through in code but not rendered. The design is stylised: it has no gondolier, no felze cabin and none of a real gondola's port/starboard asymmetry, and the ferro is drawn slightly tall so it reads at thumbnail size. Every material is named exactly after a kit palette colour (7 of the 12 are used). The exporter writes one material per mesh, so a colour name repeats across materials: recolour by name. Fix rounds: (1) the keel was made to climb almost to the sheer at both tips, giving the crescent rocker and pointed ends (the first pass had blunt vertical ends and read as a rowing boat); the ferro was enlarged and changed from stone white to mid grey so it reads against the pale stage; (2) the seahorse outline was redrawn and shrunk, because the first version read as yellow lumps, and the hero and front views were reframed. glb-lint: 0 errors and heuristic warnings only (material count and duplicate materials from the per-mesh materials, nested cockpit and seat parts overlapping, rails, ornaments, irons and forcola flagged as 'detached' although they sit on the hull, and a height above the direction's 1 m reference). The verdict reads UNVERIFIED only because no host requirements contract was supplied. plan-check passes on a copy with the ids de-hyphenated; its part-id regex rejects the hyphenated slug ids this library requires, which three-check accepts and the GLB reload preserves.
About the Gondola 3D model
Gondola is a free animated low-poly 3D model from the Canal City set. It measures 2.6 m × 2.2 m × 11 m (W × H × D) at real-world scale and is built from 1,868 triangles across 15 meshes, with 11 named parts and a baked animation (4.0 s). Download the 176 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.
- Is the Gondola 3D model free for commercial use?
- Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
- What file format is it, and how big is it?
- A single binary glTF 2.0 file (.glb), 176 KB: 1,868 triangles, 4,190 vertices and 15 materials, modelled in metres at 2.6 m × 2.2 m × 11 m.
- Is Gondola animated?
- Yes — the GLB carries a baked animation (4.0 s), ready to play with any glTF animation mixer.
- Which engines and tools can open it?
- Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
- How was the Gondola 3D model made?
- Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.
More like this
All of Canal City →Free under the 1DesignTool 3D library license. Model #28 of 1308.







