Lanterns
A low-poly Venetian canal-side lamp standard, about 4.2 m tall: a black cast-iron post on a white stone pedestal with a green tide band and a mooring ring. A scrolled cross-arm hangs two tapered square lanterns, and a larger crown lantern sits on top, all under green copper roofs with gold finials.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 1,364
- Vertices
- 4,092
- Meshes · materials
- 23 · 23
- Size (W × H × D)
- 1.6 m × 4.2 m × 72 cm
- File
- GLB · 118 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Canal City
Palette · named materials
- soot black — cast-iron post, cross-arm, scrolls, lantern frames, mooring ring (structure)#1b1b22
- stone white — Istrian-stone pedestal and cornice cap (base)#f4f1ec
- canal green dark — acqua alta tide band, lantern roof eaves (water)#235223
- canal green — verdigris copper lantern roofs (roof)#3a883a
- carnival gold — finials, drops, post rings, arm tips (accent)#d0a225
- warm white — lantern glass with a faint self-glow (glass)#f2ede2
- mid grey — footing slab (base)#7d828c
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/canal-city-lanterns/1363ba2da2/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Lanterns for the Canal City kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Canal City kit (Low-poly style, flat-lowpoly direction): A trading city of bridges and palaces. Use ONLY the kit palette, by name: terracotta #be5937, canal green #3a883a, stone white #f4f1ec, carnival gold #d0a225, terracotta dark #823d26, canal green dark #235223, terracotta light #d08971, canal green light #5db15d, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `waterLevel` (0–1, default 0.5) for the kit's "Water level" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Direction: Low-poly · family products
- three-check PASS · glb-lint PASS
Named parts · 7
- Lanterns
- Stone pedestal
- Cast-iron post
- Scrolled cross-arm
- Crown lantern
- Left hanging lantern
- Right hanging lantern
Note: Size: 4.17 m to the tip of the crown lantern's spike (the post is 3.2 m tall), 1.6 m across the arm (X) and 0.72 m deep (Z, the footing slab). The pedestal is 0.5 m square and 0.78 m tall, and each hanging lantern is about 0.75 m tall including its ring. The mooring ring faces +Z, +Y is up, the origin is at the bottom centre and the model rests on y = 0. The GLB has 1,364 triangles in 23 meshes (merged per part and colour). It is static and carries no animation clip. Normals are baked flat (non-indexed), so the facets survive in any engine. Every material is named exactly after its kit palette colour; 7 of the 12 kit colours are used. The exporter writes one material per mesh, so the same colour name appears on several materials: recolour by name. The warm-white glass has a faint emissive term of its own colour, so the lanterns read as lit with no light inside the model. Params are baked into the GLB at their defaults and change geometry only when the scene is rebuilt in the viewer; only the defaults were rendered and checked. waterLevel (the kit's 'Water level') is the acqua alta mark: it raises the dark-green tide band on the stone pedestal from 0.12 m at 0 to 0.60 m at 1, and the mooring ring stays just above it. The lamp carries no water itself; place it on the kit's quay tiles. postHeight and armSpan reshape the standard. lanterns = 1 drops the arm and keeps only the crown lantern, 2 keeps the two hanging lanterns and caps the post with a gold ball, and 3 shows all three. glb-lint: 0 errors and 5 heuristic warnings, all expected: per-mesh duplicate materials, unindexed geometry (flat shading on purpose), sibling overlap (frames wrap the glass, rings sit on the post), material count and scale (compared with the direction's 1 m reference). Its verdict reads UNVERIFIED only because no requirements contract was supplied. plan-check rejects only the hyphenated library part ids, because its regex allows no hyphen; the same plan with the slug de-hyphenated passes. three-check and the GLB reload keep all 7 ids. Fix round: (1) the top view was framed tighter.
About the Lanterns 3D model
Lanterns is a free low-poly 3D model from the Canal City set. It measures 1.6 m × 4.2 m × 72 cm (W × H × D) at real-world scale and is built from 1,364 triangles across 23 meshes, with 7 named parts. Download the 118 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.
- Is the Lanterns 3D model free for commercial use?
- Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
- What file format is it, and how big is it?
- A single binary glTF 2.0 file (.glb), 118 KB: 1,364 triangles, 4,092 vertices and 23 materials, modelled in metres at 1.6 m × 4.2 m × 72 cm.
- Can I animate Lanterns?
- It ships as a static mesh. Its 7 named parts are separate nodes, so you can move or animate each one in your engine.
- Which engines and tools can open it?
- Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
- How was the Lanterns 3D model made?
- Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.
More like this
All of Canal City →Free under the 1DesignTool 3D library license. Model #43 of 1308.







