Bengal Tiger
Adult Bengal tiger (Panthera tigris tigris) mid-stride with the head carried low and forward, at real scale (2.8 m nose to tail tip, 0.94 m at the shoulder). One continuous SDF-sculpted body with a procedurally baked coat (paired irregular black stripes, white belly, inner legs and face markings, ringed black-tipped tail), seated amber eyes, cupped ears with white back spots, whiskers, and hair cards on the back, nape, belly, cheek ruffs and ears.

Left rail: colours and the 0 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 116,644
- Vertices
- 109,104
- Meshes · materials
- 9 · 5
- Size (W × H × D)
- 55 cm × 94 cm × 2.6 m
- File
- GLB · 4.7 MB
- Animation
- Static
- Style
- Realistic
- Collection
- Animals
Palette · named materials
- fur#ffffff
- skin#ffffff
- eye#ffffff
- whisker#eee9df
- fur-card#ffffff
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/bengal-tiger/75cccc9904/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
A realistic adult Bengal tiger (Panthera tigris tigris) mid-stride, walking, head low and forward. Anatomy: about 2.8 m nose to tail tip, 0.95 m at the shoulder, powerful forequarters, large rounded paws, a long tail ringed black with a black tip, white cheek ruffs, amber eyes, pink nose, white spots on the backs of the rounded ears. Coat: orange with narrow black stripes that are irregular and paired on the flanks, white belly, inner legs and face markings; short dense fur with direction flowing back from the muzzle. Hard requirement: the exported GLB must contain more than 20,000 triangles — measure it before delivering; a lighter model is rejected.
- Agent: Cursor Agent · Auto in 1DesignTool
- Direction: Realistic · family characters
- three-check PASS — 22 checks, 0 failed, 60 captures (1280x800 + 390x844); 10 draw calls, 116,646 rendered triangles; offline, deterministic seek, GLB reload preserves all 9 plan part ids · glb-lint 0 errors, 4 warnings, verdict UNVERIFIED (no requirements contract). Warnings: 116,644 tris exceed the soft-clay direction budget of 60,000 (overridden to 120,000 in design-plan.md); fur + skin share scalar PBR params (they differ by maps/clearcoat); ears/eyes/whiskers flagged as detached (they are seated into the head, not touching it in the mesh graph); scale heuristic compares against soft-clay's 0.2 m reference height instead of the plan override of 0.95 m
Named parts · 8
- Body (one continuous sculpted surface, fur + nose/pad skin)
- Left ear
- Right ear
- Left eye
- Right eye
- Whiskers (muzzle pads + supraorbital)
- Hair cards: cheek ruffs, throat, ear tufts
- Hair cards: back, nape, belly
Note: Measured GLB: 116,644 triangles (body 75,644 · ears 2×3,716 · eyes 2×2,240 · whiskers 3,168 · hair cards 25,920), 8 meshes, 5 materials (fur, skin, eye, whisker, fur-card), 4.95 MB.Textures (all generated in code): body base colour 2048² JPEG, body tangent-space normal 2048² JPEG (glTF convention), occlusion/roughness/metalness 1024² JPEG, eye 512² JPEG, hair-card strand alpha 512×256 PNG. No lighting baked into base colour.Real scale: shoulder 0.94 m, overall Z extent 2.61 m straight-line (2.87 m measured along the spine and tail curve), tail 1.06 m; feet on y = 0, faces +Z, metres, +Y up.Body is one SDF (ellipsoids + round cones, smooth unions) meshed with surface nets, crack-free refined on the face/head/paws, then UV-atlased per anatomical region (127 charts, ~600 px/m on the body, 2× on the head).Fur is approximated: baked fur-direction grooves in the normal map plus ~2,160 alpha-tested hair cards (both windings, single-sided). There are no strand-level hair, no shell layers and no translucency; close up the coat reads smoother than real fur.Static pose only: no skeleton, skin weights or animation clip (evaluatePose is a no-op). The walk is sculpted into the SDF.Not modelled: separate teeth, tongue and mouth interior (mouth closed), retractable claw geometry, eyelid geometry beyond the socket rim, nictitating membrane, wet-nose subsurface scattering.Stripes are a 3D procedural field: plausible and continuous across UV seams, but not an anatomically matched pattern of a specific individual; leg striping is lighter than on many real Bengals.The kit's craft bundle is humanoid-only, so design-plan.md records an honest none-static-quadruped craft block; the module keeps craft: null.
More like this
All of Animals →Free under the 1DesignTool 3D library license. Model #2 of 122.







