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Temple pylons

A low-poly Egyptian temple gateway: two battered sandstone pylon towers with lapis-banded cavetto cornices flank a lower portal with cedar doors and a gold winged sun disc, while four flagstaffs fly blue and gold pennants from niches on the front face.

Temple pylons 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
1,196
Vertices
3,588
Meshes · materials
21 · 21
Size (W × H × D)
34 m × 25 m × 11 m
File
GLB · 102 KB
Animation
Static
Collection
Ancient Egypt

Palette · named materials

  • sand — tower walls, portal, cornice flare and capping (body)#d1bd94
  • sand dark — plinth, steps, flagstaff niches (base)#ba9c5e
  • sand light — corner torus rolls, roll bands, door surround, staff sockets (trim)#e6ddcb
  • lapis blue — painted cornice bands, sun-disc wings, pennants (accent)#2e67b8
  • lapis blue light — lower feather row on the wings (accent)#6190d1
  • gold — sun disc, door straps, staff tips, pennants (accent)#d0a225
  • dark wood — cedar doors, flagstaffs, clamps (structure)#3d2a1c
  • mid grey — threshold slab (base)#7d828c

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/ancient-egypt-temple-pylons/2e0f510fc5/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Temple pylons for the Ancient Egypt kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Ancient Egypt kit (Low-poly style, flat-lowpoly direction): Temples and work camps by the river. Use ONLY the kit palette, by name: sand #d1bd94, lapis blue #2e67b8, gold #d0a225, palm green #3a883a, sand dark #ba9c5e, lapis blue dark #1f457a, sand light #e6ddcb, lapis blue light #6190d1, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `pyramidSizeAndCompletion` (0–1, default 0.5) for the kit's "Pyramid size and completion" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family scenes
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 8

  • Temple pylons
  • Stone plinth
  • Left tower
  • Right tower
  • Gateway portal
  • Cedar doors
  • Winged sun disc
  • Flagstaffs and pennants

Note: Size: 34.4 m wide (X) × 10.8 m deep (Z, including the front and back steps) × 25.18 m tall to the flagstaff tips. Each tower is 13 m wide and 7 m deep at its foot, and its walls rise to 18 m with the cornice capping at 19.45 m. The portal stands 12 m tall and its doorway is 3.6 × 8 m. The origin is at the bottom centre, the plinth rests on y = 0, and the front (flagstaffs, sun disc) faces +Z. The GLB has 1,196 triangles in 21 meshes. It is static and carries no animation clip. three-check's 1,486-triangle figure includes the viewer's staging ground, which is not exported. Every material is named exactly after a kit palette colour; 8 of the 12 are used at the default. The exporter writes one material per mesh, so a colour name can appear on several materials; recolour by name. pyramidSizeAndCompletion (the kit's 'Pyramid size and completion' knob) sets the tower wall height from 15 m to 21 m (18 m at the default) and how finished the gateway is: bare sand cornices below 0.2, painted lapis cornice bands from 0.2, and pennants flown from 0.35. towerWidth widens each tower; batter sets how steeply the walls lean in; flagstaffs sets 0, 1 or 2 staffs per tower. Params are baked into the GLB at their defaults and change the geometry only when the scene is rebuilt in the viewer; only the defaults were rendered and checked. glb-lint: 0 errors and 5 warnings, all expected: duplicate same-named materials from the per-mesh export (hence 21 materials over the direction's 10); deliberately non-indexed geometry for hard flat facets; nested sibling meshes (rolls and cornice bands on the tower walls); and a 25 m height against the direction's 1 m reference height. plan-check rejects only the hyphenated library part ids, because its regex allows no hyphen; the same plan with the slug de-hyphenated passes. three-check and the GLB reload keep all 8 ids.

About the Temple pylons 3D model

Temple pylons is a free low-poly 3D model from the Ancient Egypt set. It measures 34 m × 25 m × 11 m (W × H × D) at real-world scale and is built from 1,196 triangles across 21 meshes, with 8 named parts. Download the 102 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Temple pylons 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 102 KB: 1,196 triangles, 3,588 vertices and 21 materials, modelled in metres at 34 m × 25 m × 11 m.
Can I animate Temple pylons?
It ships as a static mesh. Its 8 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Temple pylons 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #18 of 1125.