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Statues

A low-poly seated pharaoh colossus of the kind that guards an Egyptian temple gate. The king sits upright on a block throne with his hands on his knees, wearing a striped gold-and-lapis nemes, a broad collar and a white kilt, on a stepped granite plinth.

Statues 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
1,088
Vertices
3,264
Meshes · materials
24 · 24
Size (W × H × D)
2.5 m × 4.0 m × 3.1 m
File
GLB · 97 KB
Animation
Static
Collection
Ancient Egypt

Palette · named materials

  • sand dark — skin (face, torso, arms, legs), throne foot band and back cap, plinth cornice#ba9c5e
  • sand — throne#d1bd94
  • warm white — kilt, eye whites#f2ede2
  • gold — nemes stripes, queue, uraeus, collar bands, belt, apron, armlets, throne panel frames#d0a225
  • lapis blue — nemes stripes and back drape, collar band, throne panels, apron tip#2e67b8
  • lapis blue light — lowest collar band#6190d1
  • lapis blue dark — false beard#1f457a
  • mid grey — granite plinth steps#7d828c
  • soot black — pupils, painted brows#1b1b22
  • dark wood — mouth line#3d2a1c

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/ancient-egypt-statues/e6adec24d6/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Statues for the Ancient Egypt kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Ancient Egypt kit (Low-poly style, flat-lowpoly direction): Temples and work camps by the river. Use ONLY the kit palette, by name: sand #d1bd94, lapis blue #2e67b8, gold #d0a225, palm green #3a883a, sand dark #ba9c5e, lapis blue dark #1f457a, sand light #e6ddcb, lapis blue light #6190d1, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `pyramidSizeAndCompletion` (0–1, default 0.5) for the kit's "Pyramid size and completion" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family products
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 10

  • Seated pharaoh statue
  • Throne
  • Legs and feet
  • Kilt and belt
  • Torso
  • Arms and hands
  • Broad collar
  • Head and face
  • Nemes headcloth
  • Stepped plinth

Note: Size: at the default the statue is 3.96 m tall from the plinth foot to the uraeus (a 3.4 m seated king on a 0.6 m plinth), on a 2.48 × 3.07 m footprint. That is a temple-gate colossus, not a 20 m Abu Simbel giant. One seated figure is modelled; place copies in a row for an avenue. The face looks toward +Z, the origin is the bottom centre of the plinth and the model rests on y = 0. The GLB has 1,088 triangles in 24 meshes (merged per part and colour) and no animation clip. Normals are baked flat (non-indexed). Every material is named exactly after its kit palette colour. 10 of the 12 kit colours are used; palm green and sand light are not. The exporter writes one material per mesh, so the same colour name appears on several materials: recolour by name. Params are baked into the GLB at their defaults and only change geometry when the scene is rebuilt in the viewer. pyramidSizeAndCompletion (the kit's 'Pyramid size and completion') scales the whole statue 0.75–1.25× (about 3.0–4.9 m tall) and sets the plinth steps (1–3), so the statue grows with the kit's pyramid. plinthHeight and throneBack are quoted at the default scale and scale with it. nemesStripes sets the gold/lapis bands on the lappets (the cap gets about 60% as many). glb-lint: 0 errors and only heuristic warnings: duplicate and per-mesh materials, unindexed (deliberate flat shading), sibling overlap (parts embedded on purpose), detached-parts on the legs and torso (they rest on the plinth and kilt, which are other parts), and scale against the direction's 1 m reference. plan-check passes except for its part-id regex, which rejects the hyphens in the slug-based ids this library requires; the same plan with the slug de-hyphenated passes. three-check accepts those ids, and all 10 survive the GLB reload. Fix rounds: (1) the exposure was lowered from 0.7 to 0.5 because the sand palette washed out, the shoulders and arms were widened, and the head was scaled down to suit the body; (2) a lapis back drape was added behind the head because the nemes cap read as a hat brim from behind.

About the Statues 3D model

Statues is a free low-poly 3D model from the Ancient Egypt set. It measures 2.5 m × 4.0 m × 3.1 m (W × H × D) at real-world scale and is built from 1,088 triangles across 24 meshes, with 10 named parts. Download the 97 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Statues 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 97 KB: 1,088 triangles, 3,264 vertices and 24 materials, modelled in metres at 2.5 m × 4.0 m × 3.1 m.
Can I animate Statues?
It ships as a static mesh. Its 10 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Statues 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #11 of 1125.