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Sphinx

A low-poly Egyptian guardian sphinx: a crouching lion with long outstretched forepaws and a human head in a striped gold-and-lapis nemes headcloth. It rests on a stepped stone plinth with a small stela between its paws.

Sphinx 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
1,132
Vertices
3,396
Meshes · materials
20 · 20
Size (W × H × D)
6.3 m × 6.0 m × 12 m
File
GLB · 97 KB
Animation
Static
Collection
Ancient Egypt

Palette · named materials

  • sand — lion body, haunches, paws, tail, face, top plinth step#d1bd94
  • sand dark — lower plinth steps, cornice, toe grooves, brows, mouth, tail tuft#ba9c5e
  • sand light — stela, plinth base course#e6ddcb
  • gold — nemes stripes, queue, uraeus, beard band, stela sun disc#d0a225
  • lapis blue — nemes stripes, stela panel#2e67b8
  • lapis blue dark — false beard#1f457a
  • soot black — eyes#1b1b22

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/ancient-egypt-sphinx/a6c006d71d/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Sphinx for the Ancient Egypt kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Ancient Egypt kit (Low-poly style, flat-lowpoly direction): Temples and work camps by the river. Use ONLY the kit palette, by name: sand #d1bd94, lapis blue #2e67b8, gold #d0a225, palm green #3a883a, sand dark #ba9c5e, lapis blue dark #1f457a, sand light #e6ddcb, lapis blue light #6190d1, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `pyramidSizeAndCompletion` (0–1, default 0.5) for the kit's "Pyramid size and completion" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family scenes
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 9

  • Sphinx
  • Stepped plinth
  • Lion body
  • Haunches and hind paws
  • Forelegs and paws
  • Tail
  • Head and face
  • Nemes headcloth
  • Stela between the paws

Note: Size: at the default the sphinx is 6.0 m tall from the plinth foot to the uraeus, and the whole monument with its plinth covers 6.28 × 12.16 m. That is a temple-avenue guardian sphinx, not the 73 m Great Sphinx of Giza. The face looks toward +Z, the origin is the bottom centre of the plinth footprint and the model rests on y = 0. The GLB has 1,132 triangles in 20 meshes (merged per part and colour) and no animation clip. Normals are baked flat (non-indexed). Every material is named exactly after its kit palette colour. 7 of the 12 kit colours are used; palm green, lapis blue light, warm white, mid grey and dark wood are not. The exporter writes one material per mesh, so the same colour name appears on several materials: recolour by name. Params are baked into the GLB at their defaults and only change geometry when the scene is rebuilt in the viewer. pyramidSizeAndCompletion (the kit's 'Pyramid size and completion') scales the whole monument 0.75–1.25× (about 4.5–7.5 m tall) and adds plinth steps (1–3; at 3 steps a pale base course is added), so the sphinx grows with the kit's pyramid. pawLength and plinthHeight are quoted at the default scale and grow or shrink with it. The plinth always resizes to fit the paws. nemesStripes sets the gold/lapis bands on the lappets (the cap gets about 60% as many). glb-lint: 0 errors and only heuristic warnings: duplicate and per-mesh materials, unindexed (deliberate flat shading), sibling overlap (parts embedded on purpose), and scale against the direction's 1 m reference. plan-check passes except for its part-id regex, which rejects the hyphens in the slug-based ids this library requires; the same plan with the slug de-hyphenated passes. three-check accepts those ids, and all 9 survive the GLB reload. Fix rounds: (1) the pale palette washed out, so exposure was lowered to 0.7, a flat spine ridge that read as a plank was removed and the shoulders were made less boxy; (2) the queue was slimmed so it no longer reads as a gold panel from behind, and the plinth was darkened so the body separates from it.

About the Sphinx 3D model

Sphinx is a free low-poly 3D model from the Ancient Egypt set. It measures 6.3 m × 6.0 m × 12 m (W × H × D) at real-world scale and is built from 1,132 triangles across 20 meshes, with 9 named parts. Download the 97 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Sphinx 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 97 KB: 1,132 triangles, 3,396 vertices and 20 materials, modelled in metres at 6.3 m × 6.0 m × 12 m.
Can I animate Sphinx?
It ships as a static mesh. Its 9 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Sphinx 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #14 of 1125.