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Obelisks

A low-poly pair of Ancient Egyptian temple obelisks: tapering pale limestone shafts with painted lapis inscription columns and gold pyramidions, on stepped granite pedestals and a shared sandstone platform.

Obelisks 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
652
Vertices
1,956
Meshes · materials
14 · 14
Size (W × H × D)
19 m × 24 m × 9.4 m
File
GLB · 58 KB
Animation
Static
Collection
Ancient Egypt

Palette · named materials

  • sand light — obelisk shafts, pedestal caps, platform kerb (body)#e6ddcb
  • sand dark — platform and steps (base)#ba9c5e
  • mid grey — granite pedestals (base)#7d828c
  • lapis blue — painted inscription columns (accent)#2e67b8
  • lapis blue dark — register bands on the columns (accent)#1f457a
  • gold — gilded pyramidions (accent)#d0a225

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/ancient-egypt-obelisks/5b4379e95e/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Obelisks for the Ancient Egypt kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Ancient Egypt kit (Low-poly style, flat-lowpoly direction): Temples and work camps by the river. Use ONLY the kit palette, by name: sand #d1bd94, lapis blue #2e67b8, gold #d0a225, palm green #3a883a, sand dark #ba9c5e, lapis blue dark #1f457a, sand light #e6ddcb, lapis blue light #6190d1, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `pyramidSizeAndCompletion` (0–1, default 0.5) for the kit's "Pyramid size and completion" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family scenes
  • three-check PASS · glb-lint PASS
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Named parts · 8

  • Obelisks
  • Stone platform
  • Pedestal (left)
  • Shaft (left)
  • Pyramidion (left)
  • Pedestal (right)
  • Shaft (right)
  • Pyramidion (right)

Note: Size: 18.7 m wide (X) × 9.4 m deep (Z, including the front and back steps) × 24.5 m tall to the pyramidion tips. Each shaft is 20 m tall, 2.4 m square at its foot and 1.58 m at its top, on a 3 m stepped pedestal; the pyramidion adds 1.5 m. The origin is at the bottom centre, the platform rests on y = 0, and the front step faces +Z (the model is symmetric front to back). The GLB has 652 triangles in 14 meshes. It is static and carries no animation clip. Every material is named exactly after a kit palette colour; 6 of the 12 are used at the default. The exporter writes one material per mesh, so a colour name can appear on several materials; recolour by name. pyramidSizeAndCompletion (the kit's 'Pyramid size and completion' knob) sets the shaft height from 14 m to 26 m (20 m at the default; the shaft width scales with it) and how finished the monuments are: bare stone below 0.2, painted inscription columns from 0.2, gilded pyramidions from 0.4. count gives one centred obelisk or a pair (with one, part ids drop the _left/_right suffix); spacing sets the centre-to-centre distance; taper sets the top-to-base width ratio. Params are baked into the GLB at their defaults and change the geometry only when the scene is rebuilt in the viewer; only the defaults were rendered and checked. glb-lint: 0 errors and 6 warnings, all expected: duplicate same-named materials from the per-mesh export; deliberately non-indexed geometry for hard flat facets; nested sibling meshes (columns and bands on the shafts); pyramidions flagged as detached because each is its own part sitting on the shaft top of a sibling part; and a 24.5 m height against the direction's 1 m reference height. plan-check rejects only the hyphenated library part ids, because its regex allows no hyphen; the same plan with the slug de-hyphenated passes. three-check and the GLB reload keep all 8 ids.

About the Obelisks 3D model

Obelisks is a free low-poly 3D model from the Ancient Egypt set. It measures 19 m × 24 m × 9.4 m (W × H × D) at real-world scale and is built from 652 triangles across 14 meshes, with 8 named parts. Download the 58 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Obelisks 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 58 KB: 652 triangles, 1,956 vertices and 14 materials, modelled in metres at 19 m × 24 m × 9.4 m.
Can I animate Obelisks?
It ships as a static mesh. Its 8 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Obelisks 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #15 of 1125.