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Mud-brick houses

A low-poly terrace of three flat-roofed Egyptian mud-brick workers' houses with palm-log beam ends, parapeted roof terraces, an upper room, a palm-frond sun shade and an outside roof stair, beside a walled yard with beehive granaries and a bread oven.

Mud-brick houses 3D model

Left rail: colours and the 3 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
2,672
Vertices
8,016
Meshes · materials
31 · 31
Size (W × H × D)
18 m × 5.9 m × 8.9 m
File
GLB · 213 KB
Animation
Static
Collection
Ancient Egypt

Palette · named materials

  • sand — mud-brick walls, parapets, yard walls (body)#d1bd94
  • sand light — whitewashed house, door frames, granaries, wall copings (trim)#e6ddcb
  • sand dark — footing course, roof slabs, stair, bread oven, jars, bricks (base)#ba9c5e
  • dark wood — palm-log beam ends, lintels, doors, shade frame, brick mould (structure)#3d2a1c
  • palm green — palm-frond sun shade (foliage)#3a883a
  • lapis blue — painted door (accent)#2e67b8
  • soot black — windows, oven mouth, granary hatches (shadow)#1b1b22
  • mid grey — grinding stone (base)#7d828c

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/ancient-egypt-mud-brick-houses/6df15a5764/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Mud-brick houses for the Ancient Egypt kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Ancient Egypt kit (Low-poly style, flat-lowpoly direction): Temples and work camps by the river. Use ONLY the kit palette, by name: sand #d1bd94, lapis blue #2e67b8, gold #d0a225, palm green #3a883a, sand dark #ba9c5e, lapis blue dark #1f457a, sand light #e6ddcb, lapis blue light #6190d1, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `pyramidSizeAndCompletion` (0–1, default 0.5) for the kit's "Pyramid size and completion" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family scenes
  • three-check PASS · glb-lint PASS
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Named parts · 9

  • Mud-brick houses
  • House 1
  • House 2
  • House 3
  • Upper room on house 1
  • Palm-frond sun shade
  • Roof stair
  • Walled yard
  • Brick stack

Note: Size: 17.6 m wide (X) × 8.9 m deep (Z) × 5.94 m tall to the upper room's parapet. The ground-floor walls are about 2.6–3.2 m high (the rooflines step), the houses are 4.0–4.8 m wide and 6.4–7.2 m deep, and the doors are 0.92 × 1.9 m. The origin is at the bottom centre, everything rests on y = 0, and the doors face +Z. The GLB has 2,672 triangles in 31 meshes. It is static and carries no animation clip. three-check's 2,986-triangle figure includes the viewer's staging ground, which is not exported. Every material is named exactly after a kit palette colour; 8 of the 12 are used at the default. The exporter writes one material per mesh, so a colour name appears on several materials; recolour by name. pyramidSizeAndCompletion (the kit's 'Pyramid size and completion' knob) reads here as how far the village is built: below 0.2 there are no upper rooms, from 0.2 house 1 has an upper room growing from 2.0 to 2.8 m tall (2.3 m at the default), from 0.75 house 3 gets one too, and the stack of fresh bricks out front shrinks from four courses to none at 1. So part ids upper_room_3 and brick_stack come and go with it. houseCount sets 2–4 houses in the row (the stair always serves the last house), and wallHeight sets the ground-floor wall height. Params are baked into the GLB at their defaults and change the geometry only when the scene is rebuilt in the viewer; only the defaults were rendered and checked. glb-lint: 0 errors and 5 warnings, all expected: duplicate same-named materials from the per-mesh export (hence 31 materials over the direction's 10); deliberately non-indexed geometry for hard flat facets; nested sibling meshes (beam ends, frames and windows on the walls); and a 5.9 m height against the direction's 1 m reference height. plan-check rejects only the hyphenated library part ids, because its regex allows no hyphen; the same plan with the slug de-hyphenated passes. three-check and the GLB reload keep all 9 ids.

About the Mud-brick houses 3D model

Mud-brick houses is a free low-poly 3D model from the Ancient Egypt set. It measures 18 m × 5.9 m × 8.9 m (W × H × D) at real-world scale and is built from 2,672 triangles across 31 meshes, with 9 named parts. Download the 213 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Mud-brick houses 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 213 KB: 2,672 triangles, 8,016 vertices and 31 materials, modelled in metres at 18 m × 5.9 m × 8.9 m.
Can I animate Mud-brick houses?
It ships as a static mesh. Its 9 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Mud-brick houses 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #13 of 1125.