Fur piles
A low-poly Viking trader's fur store. Elk, wolf, sheepskin and fox hides are stacked on a plank pallet under a bearskin whose head hangs over the front edge, and three rolled pelts tied with red cord lie beside the heap.

Left rail: colours and the 3 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 4,060
- Vertices
- 12,180
- Meshes · materials
- 22 · 22
- Size (W × H × D)
- 2.6 m × 83 cm × 1.9 m
- File
- GLB · 306 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Viking Fjord Village
Palette · named materials
- timber brown dark — bearskin and bear head (body)#362517
- timber brown — elk hide, pallet planks (body)#6b4a2e
- timber brown light — fox pelts, leather undersides, roll ends, third roll (trim)#9b704b
- mid grey — wolf pelt, first roll (body)#7d828c
- warm white — sheepskin, second roll, bear fangs (body)#f2ede2
- rust red — cords tying the rolls (accent)#c32222
- dark wood — pallet runners (frame)#3d2a1c
- slate dark — stone pads under the runners (trim)#323943
- soot black — bear nose and eyes (trim)#1b1b22
- slate — dark wolf pelt, 5th hide (season ≥ 0.63) (body)#525e6f
- sea grey — seal skin, 6th hide (season ≥ 0.88) (body)#757e8a
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/viking-fjord-village-fur-piles/de8f5393d0/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Fur piles for the Viking Fjord Village kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Viking Fjord Village kit (Low-poly style, flat-lowpoly direction): Longhouses under steep cliffs. Use ONLY the kit palette, by name: timber brown #6b4a2e, slate #525e6f, sea grey #757e8a, rust red #c32222, timber brown dark #362517, slate dark #323943, timber brown light #9b704b, slate light #7b8593, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `season` (0–1, default 0.5) for the kit's "Season" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Direction: Low-poly · family products
- three-check PASS · glb-lint PASS
Named parts · 10
- Fur piles
- Plank pallet
- Pelt 1 (Elk hide)
- Pelt 2 (Wolf pelt)
- Pelt 3 (Sheepskin)
- Pelt 4 (Fox pelts)
- Bearskin
- Rolled pelt 1
- Rolled pelt 2
- Rolled pelt 3
Note: Size at the defaults: 2.59 m wide (x) × 1.91 m deep (z) × 0.83 m tall (y). The plank pallet is 1.4 × 0.9 m and stands 0.15 m high, and the bearskin is about 1.9 m long, a believable brown-bear hide. The bear's head faces +Z. The origin is at the bottom centre, and the stone pads and rolls rest on y = 0. The GLB has 4,060 triangles in 22 meshes, is static and carries no animation clip. Normals are baked flat (non-indexed). Every material is named exactly after a kit palette colour. 9 colours appear at the defaults; slate and sea grey appear only at high season values, and slate light is not used. The exporter writes one material per mesh, so names repeat; recolour by name. season (the kit's 'Season', 0 = high summer, 1 = deep winter) is the hunting year's tally: it sets 2 to 6 hides under the bearskin (4 at the default), and the pile tops out at about 5,200 triangles at season = 1, which was checked. pileLength resizes the pallet and the hides draped over it. rollCount (0–3) sets the rolled pelts beside the heap; the third sits in the saddle of the first two. Params are baked into the GLB at their defaults and change the geometry only when the scene is rebuilt in the viewer. Each hide lies on one shared stacking field, so the hides never cut into each other. Their edges droop over the pallet and stop short of the floor. glb-lint: 0 errors and only expected heuristic warnings (more than 10 materials and duplicate names from one material per mesh, non-indexed flat shading, overlapping sibling boxes from the stacked hides, and one 'detached' hide mesh that rests on the hide below it in another part). plan-check rejects only the hyphenated library part ids, because its regex allows no hyphen. The same plan passes with the slug de-hyphenated. three-check and the GLB keep all the ids. Two fix rounds, both visual: a taller mounded heap, the white sheepskin moved off the bottom so it doesn't vanish against pale floors, larger bear leg flaps, and hero framing.
About the Fur piles 3D model
Fur piles is a free low-poly 3D model from the Viking Fjord Village set. It measures 2.6 m × 83 cm × 1.9 m (W × H × D) at real-world scale and is built from 4,060 triangles across 22 meshes, with 10 named parts. Download the 306 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.
- Is the Fur piles 3D model free for commercial use?
- Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
- What file format is it, and how big is it?
- A single binary glTF 2.0 file (.glb), 306 KB: 4,060 triangles, 12,180 vertices and 22 materials, modelled in metres at 2.6 m × 83 cm × 1.9 m.
- Can I animate Fur piles?
- It ships as a static mesh. Its 10 named parts are separate nodes, so you can move or animate each one in your engine.
- Which engines and tools can open it?
- Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
- How was the Fur piles 3D model made?
- Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.
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Free under the 1DesignTool 3D library license. Model #28 of 1186.