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Fire pits

A low-poly Norse cooking hearth for the Viking Fjord Village kit. It has a ring of field stones round a glowing log fire, a lashed three-pole tripod with a chain-hung iron cauldron, and a stack of split firewood beside it.

Fire pits 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
2,914
Vertices
8,742
Meshes · materials
18 · 18
Size (W × H × D)
2.2 m × 1.7 m × 1.7 m
File
GLB · 222 KB
Animation
Static

Palette · named materials

  • slate — ring stones (body)#525e6f
  • slate light — ring stones (body)#7b8593
  • slate dark — ring stones (body)#323943
  • sea grey — ring stones (body)#757e8a
  • soot black — ash bed, charred log tips, cauldron (earth)#1b1b22
  • timber brown — logs and firewood (trim)#6b4a2e
  • timber brown light — cut log ends and stew (trim)#9b704b
  • dark wood — tripod poles and firewood (frame)#3d2a1c
  • mid grey — chain, cauldron rim and bail (metal)#7d828c
  • rust red — flames, embers, rope lashing (accent)#c32222
  • warm white — flame core; snow when season > 0.55 (accent)#f2ede2

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/viking-fjord-village-fire-pits/d6b9ad3dfe/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Fire pits for the Viking Fjord Village kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Viking Fjord Village kit (Low-poly style, flat-lowpoly direction): Longhouses under steep cliffs. Use ONLY the kit palette, by name: timber brown #6b4a2e, slate #525e6f, sea grey #757e8a, rust red #c32222, timber brown dark #362517, slate dark #323943, timber brown light #9b704b, slate light #7b8593, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `season` (0–1, default 0.5) for the kit's "Season" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family products
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 8

  • Fire pit
  • Stone ring
  • Ash bed
  • Logs
  • Flames
  • Tripod
  • Cauldron
  • Woodpile

Note: Size at the defaults: 2.21 m wide (x) × 1.70 m deep (z) × 1.74 m tall (y). The stone ring is about 1.45 m across, the tripod apex is 1.6 m up, and the cauldron is about 0.43 m across. Two tripod legs stand toward +Z (the front), with the third leg and the woodpile behind. The origin is at the bottom centre of the footprint, and everything rests on y = 0, with flat-clipped stone, log and pole feet. The GLB has 2,914 triangles in 18 meshes. It is static, carries no animation clip, and has flat-baked normals (non-indexed). Every material is named exactly after a kit palette colour. The flame and ember materials (rust red, warm white) have a mild emissive set to their own colour, so they read as glowing; other copies of those names are not emissive. The exporter writes one material per mesh, so names repeat; recolour by name. season (the kit's 'Season', 0 = high summer, 1 = deep winter) caps the ring stones and the woodpile with snow above 0.55. At the default of 0.5 there is no snow, and the winter state was not rendered in this run. pitRadius moves the ring and the tripod feet. stoneCount re-sizes the stones so the ring stays closed. fireSize scales the flames, and the cauldron is raised to clear them; at 0 the flames part is omitted and only embers remain. Params are baked into the GLB at their defaults and change the geometry only when the scene is rebuilt in the viewer. glb-lint reports 0 errors and 4 expected heuristic warnings: more than 10 materials (one per mesh), duplicate material names, non-indexed flat shading, and overlapping sibling boxes (stones and embers nest in the ash bed). plan-check rejects only the hyphenated library part ids, because its regex allows no hyphen; the same plan passes with the slug de-hyphenated. three-check and the GLB keep all 8 ids. There was one fix round: the stones were widened to close the ring, the ash bed was pulled inside the stones, the log teepee was shortened, the flames were enlarged and the cauldron raised so the fire reads, and the woodpile was moved closer.

About the Fire pits 3D model

Fire pits is a free low-poly 3D model from the Viking Fjord Village set. It measures 2.2 m × 1.7 m × 1.7 m (W × H × D) at real-world scale and is built from 2,914 triangles across 18 meshes, with 8 named parts. Download the 222 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Fire pits 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 222 KB: 2,914 triangles, 8,742 vertices and 18 materials, modelled in metres at 2.2 m × 1.7 m × 1.7 m.
Can I animate Fire pits?
It ships as a static mesh. Its 8 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Fire pits 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #29 of 1186.